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Rampage. When the gnoll reduces a creature to 0 hit Poisoned Dart. Ranged Weapon Attack: +4 to hit,
points with a melee attack on its turn, the gnoll can range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing
take a bonus action to move up to half its speed and damage, and the target must succeed on a DC 12
make a bite attack. Constitution saving throw or be poisoned for 1 minute.
The target can repeat the saving throw at the end of
Actions each of its turns, ending the effect on itself on a
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one success.
creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, Goblin
reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + Small humanoid (goblinoid), neutral evil
2) piercing damage, or 6 (1d8 + 2) piercing damage if
used with two hands to make a melee attack. Armor Class 15 (leather armor, shield)
Longbow. Ranged Weapon Attack: +3 to hit, range Hit Points 7 (2d6)
150/600 ft., one target. Hit: 5 (1d8 + 1) piercing Speed 30 ft.
damage. STR DEX CON INT WIS CHA
8 (−1) 14 (+2) 10 (+0) 10 (+0) 8 (−1) 8 (−1)
Gnome, Deep (Svirfneblin)
Small humanoid (gnome), neutral good Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Armor Class 15 (chain shirt)
Hit Points 16 (3d6 + 6) Languages Common, Goblin
Speed 20 ft. Challenge 1/4 (50 XP)
STR DEX CON INT WIS CHA Nimble Escape. The goblin can take the Disengage or
15 (+2) 14 (+2) 14 (+2) 12 (+1) 10 (+0) 9 (−1) Hide action as a bonus action on each of its turns.
Skills Investigation +3, Perception +2, Stealth +4 Actions
Senses darkvision 120 ft., passive Perception 12
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft.,
Languages Gnomish, Terran, Undercommon one target. Hit: 5 (1d6 + 2) slashing damage.
Challenge 1/2 (100 XP) Shortbow. Ranged Weapon Attack: +4 to hit, range
80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stone Camouflage. The gnome has advantage on
Dexterity (Stealth) checks made to hide in rocky terrain. Golems
Gnome Cunning. The gnome has advantage on
Intelligence, Wisdom, and Charisma saving throws Clay Golem
against magic. Large construct, unaligned
Innate Spellcasting. The gnome’s innate spellcasting Armor Class 14 (natural armor)
ability is Intelligence (spell save DC 11). It can innately
cast the following spells, requiring no material Hit Points 133 (14d10 + 56)
components: Speed 20 ft.
At will: nondetection (self only) STR DEX CON INT WIS CHA
1/day each: blindness/deafness, blur, disguise self 20 (+5) 9 (−1) 18 (+4) 3 (−4) 8 (−1) 1 (−5)
Actions Damage Immunities acid, poison, psychic; bludgeoning,
piercing, and slashing from nonmagical attacks that
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 6 (1d8 + 2) piercing damage. aren’t adamantine
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 315

