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Senses	   darkvision	   60	   ft.,	   passive	   Perception	   9	     Damage	   Immunities	   lightning,	   poison;	   bludgeoning,	   
             Languages	   understands	   the	   languages	   of	   its	   creator	   but	     piercing,	   and	   slashing	   from	   nonmagical	   attacks	   that	   
              can’t	   speak	                                        aren’t	   adamantine	   
             Challenge	   9	   (5,000	   XP)	                      Condition	   Immunities	   charmed,	   exhaustion,	   frightened,	   
             	   	                                                   paralyzed,	   petrified,	   poisoned	   
             Acid	   Absorption.	   Whenever	   the	   golem	   is	   subjected	   to	     Senses	   darkvision	   60	   ft.,	   passive	   Perception	   10	   
             acid	   damage,	   it	   takes	   no	   damage	   and	   instead	   regains	   a	     Languages	   understands	   the	   languages	   of	   its	   creator	   but	   
             number	   of	   hit	   points	   equal	   to	   the	   acid	   damage	   dealt.	     can’t	   speak	   
             Berserk.	   Whenever	   the	   golem	   starts	   its	   turn	   with	   60	   hit	     Challenge	   5	   (1,800	   XP)	   
             points	   or	   fewer,	   roll	   a	   d6.	   On	   a	   6,	   the	   golem	   goes	     	   	   
             berserk.	   On	   each	   of	   its	   turns	   while	   berserk,	   the	   golem	     Berserk.	   Whenever	   the	   golem	   starts	   its	   turn	   with	   40	   hit	   
             attacks	   the	   nearest	   creature	   it	   can	   see.	   If	   no	   creature	   is	     points	   or	   fewer,	   roll	   a	   d6.	   On	   a	   6,	   the	   golem	   goes	   
             near	   enough	   to	   move	   to	   and	   attack,	   the	   golem	   attacks	     berserk.	   On	   each	   of	   its	   turns	   while	   berserk,	   the	   golem	   
             an	   object,	   with	   preference	   for	   an	   object	   smaller	   than	     attacks	   the	   nearest	   creature	   it	   can	   see.	   If	   no	   creature	   is	   
             itself.	   Once	   the	   golem	   goes	   berserk,	   it	   continues	   to	   do	     near	   enough	   to	   move	   to	   and	   attack,	   the	   golem	   attacks	   
             so	   until	   it	   is	   destroyed	   or	   regains	   all	   its	   hit	   points.	   
                                                                   an	   object,	   with	   preference	   for	   an	   object	   smaller	   than	   
             Immutable	   Form.	   The	   golem	   is	   immune	   to	   any	   spell	   or	     itself.	   Once	   the	   golem	   goes	   berserk,	   it	   continues	   to	   do	   
             effect	   that	   would	   alter	   its	   form.	     so	   until	   it	   is	   destroyed	   or	   regains	   all	   its	   hit	   points.	   
             Magic	   Resistance.	   The	   golem	   has	   advantage	   on	   saving	     	    The	   golem’s	   creator,	   if	   within	   60	   feet	   of	   the	   berserk	   
             throws	   against	   spells	   and	   other	   magical	   effects.	     golem,	   can	   try	   to	   calm	   it	   by	   speaking	   firmly	   and	   
             Magic	   Weapons.	   The	   golem’s	   weapon	   attacks	   are	     persuasively.	   The	   golem	   must	   be	   able	   to	   hear	   its	   
             magical.	                                             creator,	   who	   must	   take	   an	   action	   to	   make	   a	   DC	   15	   
                                                                   Charisma	   (Persuasion)	   check.	   If	   the	   check	   succeeds,	   the	   
             Actions	                                              golem	   ceases	   being	   berserk.	   If	   it	   takes	   damage	   while	   
                                                                   still	   at	   40	   hit	   points	   or	   fewer,	   the	   golem	   might	   go	   
             Multiattack.	   The	   golem	   makes	   two	   slam	   attacks.	     berserk	   again.	   
             Slam.	   Melee	   Weapon	   Attack:	   +8	   to	   hit,	   reach	   5	   ft.,	   one	     Aversion	   of	   Fire.	   If	   the	   golem	   takes	   fire	   damage,	   it	   has	   
             target.	   Hit:	   16	   (2d10	   +	   5)	   bludgeoning	   damage.	   If	   the	     disadvantage	   on	   attack	   rolls	   and	   ability	   checks	   until	   the	   
             target	   is	   a	   creature,	   it	   must	   succeed	   on	   a	   DC	   15	     end	   of	   its	   next	   turn.	   
             Constitution	   saving	   throw	   or	   have	   its	   hit	   point	   
             maximum	   reduced	   by	   an	   amount	   equal	   to	   the	   damage	     Immutable	   Form.	   The	   golem	   is	   immune	   to	   any	   spell	   or	   
             taken.	   The	   target	   dies	   if	   this	   attack	   reduces	   its	   hit	   point	     effect	   that	   would	   alter	   its	   form.	   
             maximum	   to	   0.	   The	   reduction	   lasts	   until	   removed	   by	     Lightning	   Absorption.	   Whenever	   the	   golem	   is	   
             the	   greater	   restoration	   spell	   or	   other	   magic.	     subjected	   to	   lightning	   damage,	   it	   takes	   no	   damage	   and	   
                                                                   instead	   regains	   a	   number	   of	   hit	   points	   equal	   to	   the	   
             Haste	   (Recharge	   5–6).	   Until	   the	   end	   of	   its	   next	   turn,	   
             the	   golem	   magically	   gains	   a	   +2	   bonus	   to	   its	   AC,	   has	     lightning	   damage	   dealt.	   
             advantage	   on	   Dexterity	   saving	   throws,	   and	   can	   use	   its	     Magic	   Resistance.	   The	   golem	   has	   advantage	   on	   saving	   
             slam	   attack	   as	   a	   bonus	   action.	        throws	   against	   spells	   and	   other	   magical	   effects.	   
             	                                                     Magic	   Weapons.	   The	   golem’s	   weapon	   attacks	   are	   
             Flesh	   Golem	                                       magical.	   
             Medium	   construct,	   neutral	                      Actions	   
             Armor	   Class	   9	                                  Multiattack.	   The	   golem	   makes	   two	   slam	   attacks.	   
             Hit	   Points	   93	   (11d8	   +	   44)	             Slam.	   Melee	   Weapon	   Attack:	   +7	   to	   hit,	   reach	   5	   ft.,	   one	   
             Speed	   30	   ft.	                                   target.	   Hit:	   13	   (2d8	   +	   4)	   bludgeoning	   damage.	   
                                                                   	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
             	    19	   (+4)	    9	   (−1)	    18	   (+4)	    6	   (−2)	    10	   (+0)	    5	   (−3)	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       316	   
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