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Iron Golem STR DEX CON INT WIS CHA
Large construct, unaligned 22 (+6) 9 (−1) 20 (+5) 3 (−4) 11 (+0) 1 (−5)
Armor Class 20 (natural armor) Damage Immunities poison, psychic; bludgeoning,
Hit Points 210 (20d10 + 100) piercing, and slashing from nonmagical attacks that
Speed 30 ft. aren’t adamantine
Condition Immunities charmed, exhaustion, frightened,
STR DEX CON INT WIS CHA paralyzed, petrified, poisoned
24 (+7) 9 (−1) 20 (+5) 3 (−4) 11 (+0) 1 (−5) Senses darkvision 120 ft., passive Perception 10
Damage Immunities fire, poison, psychic; bludgeoning, Languages understands the languages of its creator but
piercing, and slashing from nonmagical attacks that can’t speak
aren’t adamantine
Challenge 10 (5,900 XP)
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned
Immutable Form. The golem is immune to any spell or
Senses darkvision 120 ft., passive Perception 10
effect that would alter its form.
Languages understands the languages of its creator but Magic Resistance. The golem has advantage on saving
can’t speak throws against spells and other magical effects.
Challenge 16 (15,000 XP) Magic Weapons. The golem’s weapon attacks are
magical.
Fire Absorption. Whenever the golem is subjected to
fire damage, it takes no damage and instead regains a Actions
number of hit points equal to the fire damage dealt. Multiattack. The golem makes two slam attacks.
Immutable Form. The golem is immune to any spell or Slam. Melee Weapon Attack: +10 to hit, reach 5 ft.,
effect that would alter its form. one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Magic Resistance. The golem has advantage on saving Slow (Recharge 5–6). The golem targets one or more
throws against spells and other magical effects. creatures it can see within 10 feet of it. Each target
Magic Weapons. The golem’s weapon attacks are must make a DC 17 Wisdom saving throw against this
magical. magic. On a failed save, a target can’t use reactions, its
speed is halved, and it can’t make more than one
Actions attack on its turn. In addition, the target can take
Multiattack. The golem makes two melee attacks. either an action or a bonus action on its turn, not both.
These effects last for 1 minute. A target can repeat the
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., saving throw at the end of each of its turns, ending the
one target. Hit: 20 (3d8 + 7) bludgeoning damage. effect on itself on a success.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft.,
one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales Gorgon
poisonous gas in a 15- foot cone. Each creature in that Large monstrosity, unaligned
area must make a DC 19 Constitution saving throw, Armor Class 19 (natural armor)
taking 45 (10d8) poison damage on a failed save, or Hit Points 114 (12d10 + 48)
half as much damage on a successful one.
Speed 40 ft.
Stone Golem STR DEX CON INT WIS CHA
Large construct, unaligned 20 (+5) 11 (+0) 18 (+4) 2 (−4) 12 (+1) 7 (−2)
Armor Class 17 (natural armor) Skills Perception +4
Hit Points 178 (17d10 + 85) Condition Immunities petrified
Speed 30 ft. Senses darkvision 60 ft., passive Perception 14
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 317

