Page 319 - D&D 5e - SRD
P. 319

   	                                                 Actions	   
             Blind	   Senses.	   The	   grimlock	   can’t	   use	   its	   blindsight	   while	     Claws.	   Melee	   Weapon	   Attack:	   +6	   to	   hit,	   reach	   5	   ft.,	   one	   
             deafened	   and	   unable	   to	   smell.	            target.	   Hit:	   13	   (2d8	   +	   4)	   slashing	   damage.	   
             Keen	   Hearing	   and	   Smell.	   The	   grimlock	   has	   advantage	     Illusory	   Appearance.	   The	   hag	   covers	   herself	   and	   
             on	   Wisdom	   (Perception)	   checks	   that	   rely	   on	   hearing	   or	     anything	   she	   is	   wearing	   or	   carrying	   with	   a	   magical	   
             smell.	                                               illusion	   that	   makes	   her	   look	   like	   another	   creature	   of	   
             Stone	   Camouflage.	   The	   grimlock	   has	   advantage	   on	     her	   general	   size	   and	   humanoid	   shape.	   The	   illusion	   ends	   
             Dexterity	   (Stealth)	   checks	   made	   to	   hide	   in	   rocky	   terrain.	     if	   the	   hag	   takes	   a	   bonus	   action	   to	   end	   it	   or	   if	   she	   dies.	   
                                                                   	    The	   changes	   wrought	   by	   this	   effect	   fail	   to	   hold	   up	   to	   
             Actions	                                              physical	   inspection.	   For	   example,	   the	   hag	   could	   appear	   
             Spiked	   Bone	   Club.	   Melee	   Weapon	   Attack:	   +5	   to	   hit,	     to	   have	   smooth	   skin,	   but	   someone	   touching	   her	   would	   
             reach	   5	   ft.,	   one	   target.	   Hit:	   5	   (1d4	   +	   3)	   bludgeoning	     feel	   her	   rough	   flesh.	   Otherwise,	   a	   creature	   must	   take	   
             damage	   plus	   2	   (1d4)	   piercing	   damage.	     an	   action	   to	   visually	   inspect	   the	   illusion	   and	   succeed	   on	   
                                                                   a	   DC	   20	   Intelligence	   (Investigation)	   check	   to	   discern	   
             Monsters (H)                                          that	   the	   hag	   is	   disguised.	   
                                                                   Invisible	   Passage.	   The	   hag	   magically	   turns	   invisible	   
             	                                                     until	   she	   attacks	   or	   casts	   a	   spell,	   or	   until	   her	   
             Hags                                                  concentration	   ends	   (as	   if	   concentrating	   on	   a	   spell).	   
                                                                   While	   invisible,	   she	   leaves	   no	   physical	   evidence	   of	   her	   
             Green	   Hag	                                         passage,	   so	   she	   can	   be	   tracked	   only	   by	   magic.	   Any	   

             Medium	   fey,	   neutral	   evil	                    equipment	   she	   wears	   or	   carries	   is	   invisible	   with	   her.	   
                                                                   	   
             Armor	   Class	   17	   (natural	   armor)	           Night	   Hag	   
             Hit	   Points	   82	   (11d8	   +	   33)	             Medium	   fiend,	   neutral	   evil	   
             Speed	   30	   ft.	   
                                                                   Armor	   Class	   17	   (natural	   armor)	   
             	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
                                                                   Hit	   Points	   112	   (15d8	   +	   45)	   
             	    18	   (+4)	    12	   (+1)	    16	   (+3)	    13	   (+1)	    14	   (+2)	    14	   (+2)	   
                                                                   Speed	   30	   ft.	   
             Skills	   Arcana	   +3,	   Deception	   +4,	   Perception	   +4,	   Stealth	     	     STR	     DEX	     CON	     INT	     WIS	     CHA	   
              +3	   
                                                                   	    18	   (+4)	    15	   (+2)	    16	   (+3)	    16	   (+3)	    14	   (+2)	    16	   (+3)	   
             Senses	   darkvision	   60	   ft.,	   passive	   Perception	   14	   
             Languages	   Common,	   Draconic,	   Sylvan	          Skills	   Deception	   +7,	   Insight	   +6,	   Perception	   +6,	   Stealth	   
             Challenge	   3	   (700	   XP)	                          +6	   
             	   	                                                 Damage	   Resistances	   cold,	   fire;	   bludgeoning,	   piercing,	   
                                                                     and	   slashing	   from	   nonmagical	   attacks	   not	   made	   with	   
             Amphibious.	   The	   hag	   can	   breathe	   air	   and	   water.	     silvered	   weapons	   
             Innate	   Spellcasting.	   The	   hag’s	   innate	   spellcasting	     Condition	   Immunities	   charmed	   
             ability	   is	   Charisma	   (spell	   save	   DC	   12).	   She	   can	   innately	   
             cast	   the	   following	   spells,	   requiring	   no	   material	     Senses	   darkvision	   120	   ft.,	   passive	   Perception	   16	   
             components:	                                          Languages	   Abyssal,	   Common,	   Infernal,	   Primordial	   
             At	   will:	   dancing	   lights,	   minor	   illusion,	   vicious	   mockery	     Challenge	   5	   (1,800	   XP)	   
             Mimicry.	   The	   hag	   can	   mimic	   animal	   sounds	   and	     	   	   
             humanoid	   voices.	   A	   creature	   that	   hears	   the	   sounds	   can	     Innate	   Spellcasting.	   The	   hag’s	   innate	   spellcasting	   
             tell	   they	   are	   imitations	   with	   a	   successful	   DC	   14	   Wisdom	     ability	   is	   Charisma	   (spell	   save	   DC	   14,	   +6	   to	   hit	   with	   spell	   
             (Insight)	   check.	                                  attacks).	   She	   can	   innately	   cast	   the	   following	   spells,	   
                                                                   requiring	   no	   material	   components:	   
                                                                   At	   will:	   detect	   magic,	   magic	   missile	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       319	   
   314   315   316   317   318   319   320   321   322   323   324