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Actions
Blind Senses. The grimlock can’t use its blindsight while Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one
deafened and unable to smell. target. Hit: 13 (2d8 + 4) slashing damage.
Keen Hearing and Smell. The grimlock has advantage Illusory Appearance. The hag covers herself and
on Wisdom (Perception) checks that rely on hearing or anything she is wearing or carrying with a magical
smell. illusion that makes her look like another creature of
Stone Camouflage. The grimlock has advantage on her general size and humanoid shape. The illusion ends
Dexterity (Stealth) checks made to hide in rocky terrain. if the hag takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to
Actions physical inspection. For example, the hag could appear
Spiked Bone Club. Melee Weapon Attack: +5 to hit, to have smooth skin, but someone touching her would
reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning feel her rough flesh. Otherwise, a creature must take
damage plus 2 (1d4) piercing damage. an action to visually inspect the illusion and succeed on
a DC 20 Intelligence (Investigation) check to discern
Monsters (H) that the hag is disguised.
Invisible Passage. The hag magically turns invisible
until she attacks or casts a spell, or until her
Hags concentration ends (as if concentrating on a spell).
While invisible, she leaves no physical evidence of her
Green Hag passage, so she can be tracked only by magic. Any
Medium fey, neutral evil equipment she wears or carries is invisible with her.
Armor Class 17 (natural armor) Night Hag
Hit Points 82 (11d8 + 33) Medium fiend, neutral evil
Speed 30 ft.
Armor Class 17 (natural armor)
STR DEX CON INT WIS CHA
Hit Points 112 (15d8 + 45)
18 (+4) 12 (+1) 16 (+3) 13 (+1) 14 (+2) 14 (+2)
Speed 30 ft.
Skills Arcana +3, Deception +4, Perception +4, Stealth STR DEX CON INT WIS CHA
+3
18 (+4) 15 (+2) 16 (+3) 16 (+3) 14 (+2) 16 (+3)
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan Skills Deception +7, Insight +6, Perception +6, Stealth
Challenge 3 (700 XP) +6
Damage Resistances cold, fire; bludgeoning, piercing,
and slashing from nonmagical attacks not made with
Amphibious. The hag can breathe air and water. silvered weapons
Innate Spellcasting. The hag’s innate spellcasting Condition Immunities charmed
ability is Charisma (spell save DC 12). She can innately
cast the following spells, requiring no material Senses darkvision 120 ft., passive Perception 16
components: Languages Abyssal, Common, Infernal, Primordial
At will: dancing lights, minor illusion, vicious mockery Challenge 5 (1,800 XP)
Mimicry. The hag can mimic animal sounds and
humanoid voices. A creature that hears the sounds can Innate Spellcasting. The hag’s innate spellcasting
tell they are imitations with a successful DC 14 Wisdom ability is Charisma (spell save DC 14, +6 to hit with spell
(Insight) check. attacks). She can innately cast the following spells,
requiring no material components:
At will: detect magic, magic missile
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 319

