Page 123 - Monster Manual [11th Print]
P. 123

DUERGAR
                                                                                   f
                                                              Medium humanoid (dwarf), law u l e�il
                                                              Armor Class 16 (scale mail, shield)
                                                              Hit Points 26 (4d8 + 8)
                                                              Speed 25 ft.
                                                                STR     DEX    CON     INT    WIS    CHA
                                                               14 (+2)   1 1   (+O)   1 4   (+2)   11  (+O)   10 (+O)   9 (-1 )
                                                              Damage Resistances poison
                                                                           1
                                                              Senses darkvision  2 0 ft., passive Perception  0
                                                                                              1
                                                              Languages Dwarvish, Undercommon
                                                              Challenge l  (200 XP)
                                                                                                o
                                                              Duergar Resilience. The duergar has advantage  n   saving
                                                              throws against poison, spells, and illusions, as well as to resist
                                                              being charmed or paralyzed.
                                                              Sunlight Sensitivity. While in sunlight, the duergar has
                                                              disadvantage on attack rolls, as well as on Wisdom
                                                              (Perception) checks that rely on sight.
                                                              ACTI O  N  S
                                                                                     o
            D U E R GAR                                       Enlarge (Recharges a f t er a Short  r   Long Rest).  For l  minute,
                                                              the duergar magically increases in size, along with anything it
            The tyrannical duergar, also known as gray dwarves,   is wearing or carrying. While enlarged, the duergar is Large,
            dwell in fantastic cities deep in the Underdark. Using   doubles its damage dice on Strength-based weapon attacks
            ancient dwarven knowledge and myriad slaves, they   (included in the attacks), and makes Strength checks and
            work tirelessly to expand their subterranean kingdoms.   Strength saving throws with advantage. If the duergar lacks the
             Most duergar (including females) are bald and have   room to become Large, it attains the maximum size possible in
            ashen gray skin. They wear drab clothing designed   the space available.
            to blend in with stone, along with simple jewelry that   War Pick. Melee Weapon Attack: +4 to  i t, reach 5 ft., one
                                                                                         h
            reflects their severe and utilitarian demeanor.   target. Hit: 6 (ld8 + 2) piercing damage, or 11  (2d8 + 2)
             Slaves to Slavers. The duergar were once dwarves,   piercing damage while enlarged.
            before their greed and endless delving beneath the earth
            brought them into contact with the mind flayers. Held   javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                                    /
            in captivity for generations by the illithids, the dwarves   range 30 1 2 0 ft., one target. Hit: 5  (ld6 + 2) piercing damage,
                                                              or 9 (2d6 + 2)  piercing damage while enlarged.
            eventually won their independence with the aid of the
            evil god Laduguer. Slavery had forever changed them,   Invisibility (Recharges a f t er a Short or Long Rest). The duergar
            however, darkening their spirits to make the duergar as   magically turns invisible until it attacks, casts a spell, or uses
            evil as the tyrants they had escaped. Despite winning   its Enlarge, or until its concentration is broken, up to l  hour (as
            their freedom, duergar are dour, pessimistic, untrusting   if concentrating on a spell). Any equipment the duergar wears
            creatures, always toiling and complaining, with no   or carries is invisible with it.
            memory of what it means to be happy or proud. Their
            craftsmanship and accomplishments endure, yet they   increase its size and strength for a short time, becoming
            are bereft of warmth or artistry.                 a powerful ogre-sized warrior. If it faces a foe it can't
             Duergar make war against their dwarven kin and all   fight, or when spying on creatures approaching its
            other subterranean races. They forge alliances when   territory, it can just as easily become invisible to slip
            it is convenient, then break those alliances when they   away into the darkness.
            have nothing more to gain. They take and hold slaves to   Eons spent in the Underdark also sharpened their
            toil in the Underdark, regarding them as free labor and   darkvision, allowing them to see twice as far as other
            crude currency.                                   dwarves. This keen eyesight comes at a cost, however,
             T o ugh as Stone. Like dwarves, duergar have strong   as a duergar's vision is compromised by sunlight.
            constitutions. Adding to their physical stamina is an   Infernal M a ster. Asmodeus, Lord of the Nine Hells,
            incredible mental fortitude resulting from their time as   has been known to impersonate duergar gods in order
            slaves of the illithids. A duergar's mind is a fortress, able   to cultivate the evil brimming in the hearts of the gray
            to shrug off charms, illusions, and other spells.   dwarves. He offers them divine guidance and vengeance
             Born of Darkness. The Underdark is saturated with   against their enemies while urging them on toward
            strange magical power, which the duergar absorbed   greater acts of tyranny,  all the while concealing his
            over generations of imprisonment. A duergar can   true identity.

   1 2 2
   118   119   120   121   122   123   124   125   126   127   128