Page 119 - Monster Manual [11th Print]
P. 119
piles of coins they covet, minted by current and fallen A blisteringly cold wind blows through the lair near
humanoid empires, as well as art objects and fine the dragon. Each creature within 1 2 0 feet of the
jewelry crafted by numerous races. Other treasures dragon must succeed on a DC 15 Constitution saving
that make up their hoards can include intact ships, the throw or take 5 (ldlO) cold damage. Gases and vapors
remains of kings and queens, thrones, the crown jewels are dispersed by the wind, and unprotected flames are
of ancient empires, inventions and contraptions, and extinguished. Protected flames, such as lanterns, have
monoliths carried from the ruins of fallen cities. a 50 percent chance of being extinguished.
N
S
A I L V E R D R AGO ' S LAIR REGIONAL EFFECTS
The region containing a legendary silver dragon's lair
Silver dragons dwell among the clouds, making is warped by the dragon's magic, which creates one or
their lairs on secluded cold mountain peaks. Though more of the following effects.
many are comfortable in natural cavern complexes or
abandoned mines, silver dragons covet the lost outposts • Once per day, the dragon can alter the weather in a
of humanoid civilization. An abandoned mountaintop 6-mile radius centered on its lair. The dragon doesn't
citadel or a remote tower raised by a long-dead wizard is need to be outdoors; otherwise the effect is identical to
the sort of lair that every silver dragon dreams of. the control weather spell.
• Within 1 mile of the lair, winds buoy non-evil creatures
LAIR ACTIONS that fall due to no act of the dragon's or its allies. Such
On initiative count 20 (losing initiative ties), the dragon creatures descend at a rate of 60 feet per round and
takes a lair action to cause one of the following effects: take no falling damage.
Given days or longer to work, the dragon can make
The dragon creates fog as if it had cast the fog
cloud spell. The fog lasts until initiative count 20 on clouds and fog within its lair as solid as stone, forming
the next round. structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal,
as described in the spell, and the other effects fade
Y O UNG SILVER DRAGON in ldlO days.
Large dragon, lawf u l good
1
Armor Class 8 (natural armor)
Hit Points 6 8 (16dl0 + 80)
1
Speed 40 ft., fly 80 ft. SILVER DRAGON W Y RMLING
f
Medium dragon, law u l good
STR DEX CON INT WIS CHA
23 (+6) 10 (+O) 21 (+5) 1 4 (+2) 11 (+O) 19 (+4) Armor Class 1 7 (natural armor)
Hit Points 45 (6d8 + 1 8 )
Saving Throws Dex +4, Con +9, Wis +4, Cha +8 Speed 30 ft., fly 60 ft.
H
Skills Arcana +6, i story +6, Perception +8, Stealth +4
Damage Immunities cold STR DEX CON INT WIS CHA
Senses blindsight 30 ft., darkvision 2 0 ft., passive Perception 18 1 9 (+4) 10 (+O) 17 (+3) 1 2 (+1) 11 (+O) 1 5 (+2)
1
Languages Common, Draconic
Challenge 9 (5,000 XP)
Saving Throws Dex +2, Con +5, Wis +2, Cha +4
Skills Perception +4, Stealth +2
ACTIO N S Damage Immunities cold
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Multiattack. The dragon makes three attacks: one with its bite Languages Draconic
and two with its claws. Challenge 2 (450 XP)
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 17 (2dl0 + 6) piercing damage. AC I O N S
T
h
h
+
Claw. Melee Weapon Attack: +10 to i t, reach 5 ft., one target. Bite. Melee Weapon Attack: 6 to i t, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage. Hit: 9 (ldlO + 4) piercing damage.
u
d
d
Breath Weapons (Recharge 5-6). The r agon uses one of the Breath Weapons (Recharge 5-6). The r agon s es one of the
following breath weapons. following breath weapons.
d
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Cold Breath. The r agon exhales an icy blast in a 1 5 -foot cone.
Each creature in that area must make a DC 17 Constitution Each creature in that area must make a DC 13 Constitution
saving throw, taking 54 (12d8) cold damage on a failed save, saving throw, taking 18 (4d8) cold damage on a failed save,
u
or half as much damage on a successf l one. or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas n a 30- Paralyzing Breath. The dragon exhales paralyzing gas in a 1 5 ·
i
foot cone. Each creature in that area must succeed on a DC foot cone. Each creature n that area u st succeed on a DC
m
i
17 Constitution saving throw or be paralyzed for 1 minute. A 13 Constitution saving throw or be paralyzed for l minute. A
creature can repeat the saving throw at the end of each of its creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success. turns, ending the effect on itself on a success.
118 D R AGONS

