Page 121 - Monster Manual [11th Print]
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QUEEN ONCE. NEVER AGAIN."
       ··1 FAILED  THE SPIDER  - P ELLANISTRA  THE ORIOER







          DRIDER
           Large monstrosity, chaotic evil

                    1
          Armor Class  9   (natural armor)
           Hit Points 123 (13dl0 + 52)
          Speed 30 ft., climb 30 ft.
             STR    DEX    CON     INT    WIS    CHA        D R I D E R
            1 6   (+3)   1 6   (+3)   18  (+4)   1 3   (+l)   14 (+2)   12 (+l)   When a drow shows great promise, Lolth summons it
                                                            to the Demonweb Pits for a test of faith and strength.
          Skills Perception +5, Stealth +9                  Those that pass the test rise higher in the Spider
          Senses darkvision 120 ft., passive Perception  5    Queen's favor. Those that fail are transformed into
                                           1
          Languages Elvish, Undercommon
          Challenge 6 (2,300  P )                           driders-a horrid hybrid of a drow and a giant spider
                        X
                                                            that serves as a living reminder of Lolth's power. Only
                                                            drow can be turned into driders, and the power to create
          Fey Ancestry. The drider has advantage on saving throws   these creatures resides with Lolth alone.
          against being charmed, and magic can't put the drider to sleep.   Scarred for Life. Drow transformed into driders
          Innate Spellcasting. The drider's innate spellcasting ability is   return to the Material Plane as twisted and debased
          Wisdom (spell save DC 13). The drider can innately cast the   creatures. Driven by madness, they disappear into
                         u
          following spells, req i r ing no material components:   the Underdark to become hermits and hunters, either
                                                            wandering alone or leading packs of giant spiders.
          At will: dancing lights                             On rare occasion, a drider returns to the fringes of
          1/day each: darkness.faerie fire
                                                            drow society despite its curse, most often to fulfill some
          Spider Climb. The drider can climb difficult surfaces, including   longstanding vow or vendetta from its former life. Drow
          upside down on ceilings, without needing to make an   fear and shun the driders, holding them in lower esteem
          ability check.                                    than slaves. However, they tolerate the presence of
          Sunlight Sensitivity. While in sunlight, the drider has   these creatures as living representatives of Lolth's will,
          disadvantage on attack rolls, as well as on Wisdom   and a reminder of the fate that awaits all who fail the
          (Perception) checks that rely on sight.           Spider Queen.

          Web Walker. The drider ignores movement restrictions caused
          by webbing.                                        VARIANT: D R I D E R   SPELLCASTI N G
                                                                                                 i
                                                             Driders that were once drew spellcasters might reta n   their
             T
          AC I O  N S                                        ability to cast spells. Such driders typically have a higher
                                                                               1
                                                             spellcasting ability (1 5 or  6 ) than other driders. Further, the
          Multiattack. The drider makes three attacks, either with its   drider gains the Spellcasting trait. A drider that was a drew
          longsword or its longbow. It can replace one of those attacks   divine spellcaster, therefore, could have a Wisdom of  6   (+3)
                                                                                                   1
          with a bite attack.                                and a Spellcasting trait as follows.
                                                              Spe//casting. The drider is a 7th-level spellcaster.  Its
          Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.                   1
          Hit: 2 (ld4) piercing damage plus 9  (2d8)  poison damage.   spellcasting ability is Wisdom (spell save DC  4 , +6 to
                                                             hit with spell attacks). The drider has the following spells
                                                .
          Longsword.  Melee Weapon Attack: +6 to hit, reach 5 ft ,   one   prepared from the cleric spell list:
          target. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3)
          slashing damage if used with two hands.            Cantrips  (at will): poison spray, thaumaturgy
                                                             l s t level (4 slots): bane, detect magic, sanctuary
                                              1
          Longbow. Ranged Weapon Attack: +6 to hit, range  5 0/600   2nd level  (3 slots): hold person, silence
          ft., one target. Hit: 7 (ld8 + 3) piercing damage plus 4  (ld8)   3rd level  (3 slots): clairvoyance, dispel magic
          poison damage.                                     4th level (2 slots): divination.freedom o f  movement
          DR !DER
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