Page 122 - Monster Manual [11th Print]
P. 122

D R YAD
            Travelers entering a forest might catch a glimpse of a
            feminine form flitting through the trees. Warm laughter
            hangs on the air, drawing those who hear it deeper into
            the emerald shadows.
              T r eebound. Powerful fey will sometimes bind lesser
            fey spirits to trees, transforming them into dryads. This
            is sometimes done as a punishment when the fey spirit
            falls in love with a mortal and that love is forbidden.
              A dryad can emerge from the tree and travel the lands
            around it, but the tree remains her home and roots her
            to the world. As long as the tree remains healthy and
            unharmed, the dryad stays forever youthful and alluring.
            If the tree is harmed, she suffers. If the tree is ever
            destroyed, the dryad descends into madness.
              Reclusive Fey.  Dryads act as guardians of their
            woodland demesnes. Shy and reclusive, they watch
            interlopers from the trees. A dryad struck by the beauty
            of a stranger might investigate more closely, perhaps
            even try to lure the individual away to be charmed.
              Dryads work with other sylvan creatures to defend
            their forests. Unicorns, treants, and satyrs live alongside
            them, in addition to druids that share the dryads'
            devotion to the woods they call home.
              W o odland M a gic.  Dryads can speak with plants and
            animals. They can teleport from one tree to another,
            luring interlopers away from their groves. If pressed, a
            dryad can beguile humanoids with her enchantments,
            turning enemies into friends. They also know a handful
            of useful spells.

            DRY A D                                           Tree Stride. Once on her turn, the dryad can use 10 feet of her
                                                                                   i
                                                                                                   i
            Medium f e y, neutral                             movement to step magically  n to one living tree with n   her
                                                              reach and emerge from a second living tree within 60 feet of
                                                              the first tree, appearing in an unoccupied space within 5 feet of
                     1
            Armor Class  1   (16 with barkskin)
            Hit Points 22 (5d8)                               the second tree. Both trees must be Large or bigger.
            Speed 30 ft.
                                                              ACTI O  N  S
              STR     DEX    CON     INT    WIS    CHA        Club. Melee Weapon Attack: +2 to hit (+6 to hit with shiffelagh),
             1 0   (+O)   12 (+l)   11  (+O)   1 4   (+2)   1 5   (+2)   18 (+4)   reach 5 ft., one target. Hit: 2 (ld4) bludgeoning damage, or 8
                                                              (ld8 + 4) bludgeoning damage with shiffefagh.
            Skills Perception +4, Stealth +5
                                                                          d
            Senses darkvision 60 ft., passive Perception 14   Fey Charm. The  r yad targets one humanoid or beast that she
            Languages Elvish, Sylvan                          can see within 30 feet of her. If the target can see the dryad, it
            Challenge 1  (200 XP)                             must succeed on a DC 14 Wisdom saving throw or be magically
                                                              charmed. The charmed creature regards the dryad as a trusted
                                                              friend to be heeded  and protected. Although the target isn't
                                   i
            Innate Spellcasting. The dryad's  n nate spellcasting ability is   under the dryad's control, it takes the dryad's requests or
            Charisma (spell save DC 14). The dryad can  n nately cast the   actions in the most favorable way it can .
                                           i
            fo l owing spells, requiring no material components:   Each time the dryad or its allies  o   anything harmful to the
             l
                                                                                      d
                                                              target, it can repeat the saving throw, ending the effect on itself
            At will: druidcraft
            3/day each: entangle, goodberry                   on a success. Otherwise, the effect lasts 24 hours or until the
            l/day each: barkskin, pass without trace, shiffelagh   dryad dies, is on a different plane of existence from the target,
                                                              or ends the effect as a bonus action. If a target's saving throw
            Magic Resistance. The dryad has advantage on saving throws   is successful, the target is immune to the dryad's  Fey Charm
            against spells and other magical effects.
                                                              for the next 24 hours.
            Speak with Beasts and Plants. The dryad can communicate   The dryad can have no more than one humanoid and up to
            with beasts and plants as if they shared a language.   three beasts charmed at a time.
                                                                                                      DRYAD
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