Page 122 - Monster Manual [11th Print]
P. 122
D R YAD
Travelers entering a forest might catch a glimpse of a
feminine form flitting through the trees. Warm laughter
hangs on the air, drawing those who hear it deeper into
the emerald shadows.
T r eebound. Powerful fey will sometimes bind lesser
fey spirits to trees, transforming them into dryads. This
is sometimes done as a punishment when the fey spirit
falls in love with a mortal and that love is forbidden.
A dryad can emerge from the tree and travel the lands
around it, but the tree remains her home and roots her
to the world. As long as the tree remains healthy and
unharmed, the dryad stays forever youthful and alluring.
If the tree is harmed, she suffers. If the tree is ever
destroyed, the dryad descends into madness.
Reclusive Fey. Dryads act as guardians of their
woodland demesnes. Shy and reclusive, they watch
interlopers from the trees. A dryad struck by the beauty
of a stranger might investigate more closely, perhaps
even try to lure the individual away to be charmed.
Dryads work with other sylvan creatures to defend
their forests. Unicorns, treants, and satyrs live alongside
them, in addition to druids that share the dryads'
devotion to the woods they call home.
W o odland M a gic. Dryads can speak with plants and
animals. They can teleport from one tree to another,
luring interlopers away from their groves. If pressed, a
dryad can beguile humanoids with her enchantments,
turning enemies into friends. They also know a handful
of useful spells.
DRY A D Tree Stride. Once on her turn, the dryad can use 10 feet of her
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Medium f e y, neutral movement to step magically n to one living tree with n her
reach and emerge from a second living tree within 60 feet of
the first tree, appearing in an unoccupied space within 5 feet of
1
Armor Class 1 (16 with barkskin)
Hit Points 22 (5d8) the second tree. Both trees must be Large or bigger.
Speed 30 ft.
ACTI O N S
STR DEX CON INT WIS CHA Club. Melee Weapon Attack: +2 to hit (+6 to hit with shiffelagh),
1 0 (+O) 12 (+l) 11 (+O) 1 4 (+2) 1 5 (+2) 18 (+4) reach 5 ft., one target. Hit: 2 (ld4) bludgeoning damage, or 8
(ld8 + 4) bludgeoning damage with shiffefagh.
Skills Perception +4, Stealth +5
d
Senses darkvision 60 ft., passive Perception 14 Fey Charm. The r yad targets one humanoid or beast that she
Languages Elvish, Sylvan can see within 30 feet of her. If the target can see the dryad, it
Challenge 1 (200 XP) must succeed on a DC 14 Wisdom saving throw or be magically
charmed. The charmed creature regards the dryad as a trusted
friend to be heeded and protected. Although the target isn't
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Innate Spellcasting. The dryad's n nate spellcasting ability is under the dryad's control, it takes the dryad's requests or
Charisma (spell save DC 14). The dryad can n nately cast the actions in the most favorable way it can .
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fo l owing spells, requiring no material components: Each time the dryad or its allies o anything harmful to the
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target, it can repeat the saving throw, ending the effect on itself
At will: druidcraft
3/day each: entangle, goodberry on a success. Otherwise, the effect lasts 24 hours or until the
l/day each: barkskin, pass without trace, shiffelagh dryad dies, is on a different plane of existence from the target,
or ends the effect as a bonus action. If a target's saving throw
Magic Resistance. The dryad has advantage on saving throws is successful, the target is immune to the dryad's Fey Charm
against spells and other magical effects.
for the next 24 hours.
Speak with Beasts and Plants. The dryad can communicate The dryad can have no more than one humanoid and up to
with beasts and plants as if they shared a language. three beasts charmed at a time.
DRYAD
ll!l

