Page 184 - Monster Manual [11th Print]
P. 184

H  E L M E D   H O R R O R
              This construct possesses intelligence, the ability
              to reason and adjust its tactics, and an unswerving
              devotion to its maker that persists even after its
              maker's demise. Resembling an animated suit of
              empty plate armor, a helmed horror serves without
              ambition or emotion.
               Magical Purpose. Though it takes more magical
              resources to create a helmed horror than a lesser
              suit of animated armor, the helmed horror requires
              Jess direction and maintenance as it carries out its
              appointed tasks. A helmed horror follows its orders
              with complete loyalty, and is intelligent enough to
              understand the difference between an order's intent and
              its exact wording. Unlike many constructs, it seeks to
              fulfill the former rather than slavishly follow the latter.
               T a ctical Cunning. A helmed horror fights with
             the cunning of a skilled warrior, taking to the air as
             it attacks weaker characters and spellcasters first.
             However, a helmed horror lacks the insight to change
             its environment, fortify it, or otherwise take active
             measures to improve its defensive position.
               Constructed N a ture. A helmed horror doesn't
             require air, food, drink, or sleep.

             HELMED HORROR
             Medium construct, neutral
             Armor Class 20  (plate, shield)
             Hit Points 60 (8d8 + 24)
             Speed 30 ft., fly  30 ft.
               STR     DEX    CON     INT    WIS    CHA
              1 8    (+4)   13  (+l}   1 6    (+3)   10 (+O)   10 (+O}   10  (+O)
             Skills Perception +4
             Damage Resistances bludgeoning, piercing,  and slashing from
              nonmagical attacks  not  made with adamantine weapons
             Damage Immunities force,  necrotic, poison
             Condition Immunities blinded, charmed, deafened, frightened,
              paralyzed, petrified,  poisoned, stunned
             Senses blindsight 60 ft.  (blind beyond this radius ,   )
              passive Perception  14
             Languages understands the languages of its creator but
              can't speak
             Challenge 4  (l ,100 XP)

             Magic Resistance. The helmed horror has advantage on  saving
             throws against spells and other magical  effects.

             Spell Immunity. The helmed  horror is immune to three spells
             chosen by its creator.  Typical immunities include fireball, heat
             metal, and lightning bolt.
             ACTIO  N  S

             Multiattack. The helmed horror makes two longsword attacks.
             Longsword. Melee Weapon Attack: +6 to  hit, reach 5 ft., one
            target. Hit: 8  (ld8 + 4)  slashing damage, or 9  ( l d l O   + 4)
             slashing damage if used with two hands.



                                                                                              HELMED HORROR
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