Page 183 - Monster Manual [11th Print]
P. 183

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                                                            HELL HOUND
                                                                        f
                                                            Medium.fiend, law u l evil
                                                            Armor Class  5 1    (natural armor)
                                                            Hit Points 45  (7d8 +  14)
                    H
          H  E L L  O U N D                                 Speed 50 ft.
          Monstrous, fire-breathing fiends that take the form of   STR   DEX   CON   INT    WIS    CHA
          powerful dogs, hell hounds are found on the battlefields   17  (+3)   12  (+l)   14 (+2)   6  (-2)   1 3   (+l)   6  (-2)
          of Acheron and throughout the Lower Planes. On the
          Material Plane, hell hounds are most commonly seen   Skills Perception +5
          in service to devils, fire giants, and other evil creatures   Damage Immunities fire
          that use them as guard animals and companions.    Senses darkvision 60 ft ,   passive Perception 1 5
                                                                             .
            Burning Hunger.  Hell hounds hunt in packs, feeding   Languages understands Infernal  u t   can't speak  t
                                                                                               i
                                                                                   b
          on any creature that appears edible. They avoid   Challenge 3  (700 XP)
          potentially dangerous foes in favor of targeting the
          weakest prey with their savage bite and fiery breath,   Keen Hearing and Smell. The hound has  advantage on Wisdom
          demonstrating a relentless determination as they pursue   (Perception) checks that rely on heari ng or smell.
          that prey to the bitter end.
            When hell hounds feed, the flesh they consume stokes   Pack Tactics. The hound has advantage on an attack roll
          the infernal fires that burn within them. When a hell   against a  creature if at least one of the hound's allies is within 5
                                                            feet of the creature and the ally isn't incapacitated.
          hound dies, that fire consumes the creature's remains
          in a billowing eruption of smoke and blazing embers,   AC I O  N S
                                                               T
          leaving nothing behind but scorched tufts of black fur.
            Evil   to the Core. Hell hounds are smarter than   Bite. Melee Weapon Attack: +5 to hit,  reach  5 ft., one target.
                                                            Hit: 7  (ld8 +  3)  piercing damage  plus 7  (2d6) fi r e damage.
          mundane beasts, and their lawful nature makes them
          good at following orders. However, a hell hound's evil   Fire Breath (Recharge 5-6). The  hound  exhales fire  in a  1 5 -foot
          disposition means that the creature can't be trained to   cone.  Each  creature in  that area must make a  DC  12  Dexterity
          be anything other than a ruthless killer. If a hell hound   saving throw, taking 21  (6d6) fi r e damage on a failed  save, or
          isn't allowed to indulge its malevolent hunger, it quickly   half as much damage on a  successful one.
 • abandons or turns against its master.
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