Page 182 - Monster Manual [11th Print]
P. 182
H A R P Y
Taking glee in suffering and death, the sadistic harpy
is always on the hunt for prey. Its sweet song has lured
countless adventurers to their deaths, drawing them in
close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a
vulture with the torso, arms, and head of a human.
Its wicked talons and bone club make it a formidable
threat in combat, and its eyes reflect the absolute evil
of its soul.
Divine Curse. Long ago, an elf wandering a forest
heard birdsong so pure and wholesome that she was
moved to tears. Following the music, she came upon
a clearing where stood a handsome elf youth who had
also paused to hear the bird's song. This was Fenmarel
Mestarine, a reclusive elf god. His divine presence stole
her heart as he fled, vanishing into the woods as if he
was never there.
Though the elf searched the woods and called for her
stranger, she found no sign of his passage. Driven to
despair by her longing, she begged the gods to help her.
Aerdrie Faenya, elf goddess of the sky, heard the elf's
cries and was moved to her aid. She appeared as the Medium monstrosity, chaotic evil
bird whose song had entranced the outcast god, then
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taught that song of beauty and seduction to the elf. Armor Class 1
When her singing failed to draw Fenmarel Mestarine Hit Points 8 3 (7d8 + 7)
to her side, the elf cursed the gods, invoking a dreadful Speed 20 ft., fly 40 ft.
power and transforming her into the first harpy. The STR DEX CON INT WIS CHA
curse worked its magic on the elf's spirit as well as 13 (+l)
her body, turning her desire for love into a hunger for 12 (+l) 13 (+l) 12 (+l) 7 (-2) 1 0 (+O)
flesh, even as her beautiful song continued to draw Senses passive Perception l 0
creatures to her deadly embrace. Languages Common
Harpy Song. To hear a harpy's song is to hear music Challenge l (200 XP)
more beautiful than anything else in the world. A
traveler that succumbs to the entrancing effect of that
T
singing is compelled to blunder toward its source. A AC I O N S
harpy sometimes charms victims before it attacks, but Multiattack. The harpy makes two attacks: one with its claws
a more effective use of its song is to lure prey over cliffs, and one with its club.
into bogs and quicksand, or into deadly pits. Creatures
h
trapped or incapacitated then become easy targets for Claws. Melee Weapon Attack: +3 to i t, reach 5 ft., one target.
the harpy's wrath. Hit: 6 (2d4 + l) slashing damage.
Sadistic Cowards. Harpies haunt bleak coastal cliffs Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
and other places hazardous to non-flying creatures. Hit: 3 (ld4 + l) bl udgeoning damage.
Harpies have no interest in a fair fight, and they
never attack unless they have a clear advantage. If Luring Song. The harpy sings a magical melody. Every
humanoid and giant within 300 feet of the harpy that can hear
a fight turns against a harpy, it lacks the cunning to the song must succeed on a DC 11 Wisdom saving throw or
adapt and will flee and go hungry rather than risk be charmed until the song ends. The harpy m u st take a bonus
straight-up combat. action on its su bsequent turns to continue si nging. It can stop
When they attack, harpies play with their food, singing at any time. The song ends if the harpy is incapacitated.
delighting in the "music" their victims make as they While charmed by the harpy, a target is incapacitated and
scream. A harpy takes its time dismembering a helpless ignores the songs of other harpies. If the charmed target is
foe and can spend days torturing a victim before the more than 5 feet away from the harpy, the target must move
merciful end. on its turn toward the harpy by the most direct route, trying
Gruesome Collectors. Harpies take shiny baubles, to get within 5 feet. It doesn't avoid opportun ity attacks, but
valuable objects, and other trophies from their victims, before moving into damaging terrain, such as lava or a pit, and
sometimes fighting with each other for the right to claim whenever it takes damage from a source other than the harpy,
the choicest prizes. When no valuable objects can be the target can repeat the saving throw. A charmed target can
found, a harpy takes hair, bones, or body parts to line also repeat the saving throw at the end of each of its turns. If
its nest. A harpy's lair is usually hidden in remote ruins, the saving throw is successful, the effect ends on it.
u n e to this harpy's 4
where adventurers can discover valuable treasure and A target that successfully saves is m i m
magic hidden beneath foul piles of offal. song for the next 24 hours.
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HARPY
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