Page 182 - Monster Manual [11th Print]
P. 182

H A R P Y

              Taking glee in suffering and death, the sadistic harpy
              is always on the hunt for prey. Its sweet song has lured
              countless adventurers to their deaths, drawing them in
              close for the harpy to kill and then consume.
                A harpy combines the body, legs, and wings of a
              vulture with the torso, arms, and head of a human.
              Its wicked talons and bone club make it a formidable
              threat in combat, and its eyes reflect the absolute evil
              of its soul.
                Divine Curse. Long ago, an elf wandering a forest
              heard birdsong so pure and wholesome that she was
              moved to tears. Following the music, she came upon
              a clearing where stood a handsome elf youth who had
              also paused to hear the bird's song. This was Fenmarel
              Mestarine, a reclusive elf god. His divine presence stole
              her heart as he fled, vanishing into the woods as if he
              was never there.
                Though the elf searched the woods and called for her
              stranger, she found no sign of his passage. Driven to
              despair by her longing, she begged the gods to help her.
              Aerdrie Faenya, elf goddess of the sky, heard the elf's
              cries and was moved to her aid. She appeared as the   Medium monstrosity, chaotic evil
              bird whose song had entranced the outcast god, then
                                                                         1
              taught that song of beauty and seduction to the elf.   Armor Class  1
               When her singing failed to draw Fenmarel Mestarine   Hit Points  8 3    (7d8 +  7)
              to her side, the elf cursed the gods, invoking a dreadful   Speed 20 ft., fly 40 ft.
              power and transforming her into the first harpy. The   STR   DEX   CON     INT    WIS    CHA
              curse worked its magic on the elf's spirit as well as                                   13  (+l)
              her body, turning her desire for love into a hunger for   12  (+l)   13  (+l)   12  (+l)   7  (-2)   1 0    (+O)
              flesh, even as her beautiful song continued to draw   Senses passive Perception  l 0
              creatures to her deadly embrace.                  Languages Common
               Harpy Song. To hear a harpy's song is to hear music   Challenge l  (200 XP)
              more beautiful than anything else in the world. A
              traveler that succumbs to the entrancing effect of that
                                                                  T
              singing is compelled to blunder toward its source. A   AC I O  N S
              harpy sometimes charms victims before it attacks, but   Multiattack. The  harpy makes two attacks: one with  its claws
              a more effective use of its song is to lure prey over cliffs,   and one with  its club.
              into bogs and quicksand, or into deadly pits. Creatures
                                                                                         h
              trapped or incapacitated then become easy targets for   Claws. Melee Weapon Attack: +3 to  i t, reach 5 ft., one target.
              the harpy's wrath.                                Hit: 6 (2d4 +  l)  slashing damage.
               Sadistic Cowards.  Harpies haunt bleak coastal cliffs   Club. Melee Weapon Attack: +3 to hit,  reach 5 ft., one target.
              and other places hazardous to non-flying creatures.   Hit: 3  (ld4 +  l)  bl udgeoning damage.
              Harpies have no interest in a fair fight, and they
              never attack unless they have a clear advantage. If   Luring Song. The harpy sings a  magical  melody.  Every
                                                                humanoid and  giant within 300 feet of the harpy that can  hear
              a fight turns against a harpy, it lacks the cunning to   the song must succeed on a  DC 11 Wisdom saving throw or
              adapt and will flee and go hungry rather than risk   be charmed until the song ends. The harpy  m  u st take a  bonus
              straight-up combat.                              action on its su bsequent turns to continue si nging.  It can stop
               When they attack, harpies play with their food,   singing at any time. The song  ends  if the  harpy is incapacitated.
              delighting in the "music" their victims make as they   While charmed by the harpy,  a target is incapacitated and
             scream. A harpy takes its time dismembering a helpless   ignores the songs of other harpies. If the charmed target is
             foe and can spend days torturing a victim before the   more than 5 feet away from the harpy, the target must move
             merciful end.                                     on its turn  toward  the  harpy by the  most direct  route, trying
               Gruesome Collectors.  Harpies take shiny baubles,   to get within 5 feet.  It doesn't avoid  opportun ity attacks, but
             valuable objects, and other trophies from their victims,   before moving into damaging terrain, such as lava or a  pit, and
             sometimes fighting with each other for the right to claim   whenever it takes damage from a  source other than the harpy,
             the choicest prizes. When no valuable objects can be   the target can  repeat the saving throw. A charmed target can
             found, a harpy takes hair, bones, or body parts to line   also repeat the saving throw at the end of each of its turns. If
             its nest. A harpy's lair is usually hidden in remote ruins,   the saving throw is successful, the effect ends on it.
                                                                                            u n e to this harpy's  4
             where adventurers can discover valuable treasure and   A target that successfully saves is  m i  m
             magic hidden beneath foul piles of offal.         song for the next 24  hours.
                                                              c:::======================::=:::::::::;:====:J
                                                                                                       HARPY
                                                                                                                  1 81
   177   178   179   180   181   182   183   184   185   186   187