Page 221 - Monster Manual [11th Print]
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MIMIC
           Medium monstrosity (shapechanger), neutral
                                                             Mimics are shapeshifting predators able to take on
                                                             the form of inanimate objects to lure creatures to their
           Armor Class 12  (natural armor)                   doom. In dungeons, these cunning creatures most often
           Hit Points 58 (9d8 +  8 )
                          1
                1
           Speed  5   ft.                                    take the form of doors and chests, having learned that
                                                             such forms attract a steady stream of prey.
             STR     DEX    CON     INT    WIS    CHA          I m itative Predators.  Mimics can alter their
             1 7   (+3)   1 2   (+l)   1 5   (+2)   5  (-3)   13  (+l)   8 (-1)   outward texture to resemble wood, stone, and other
                                                             basic materials, and they have evolved to assume the
           Skills Stealth +5                                 appearance of objects that other creatures are likely to
           Damage Immunities acid                            come into contact with. A mimic in its altered form is
           Condition Immunities prone                        nearly unrecognizable until potential prey blunders into
           Senses darkvision 60 ft., passive Perception  1    its reach, whereupon the monster sprouts pseudopods
                                           1
           Languages -                                       and attacks.
           Challenge 2  (450 XP)
                                                               When it changes shape, a mimic excretes an adhesive
                                                             that helps it seize prey and weapons that touch it.
           Shapechanger. The mimic can use its action to polymorph into   The adhesive is absorbed when the mimic assumes
           an object or back into its true, amorphous form. Its statistics   its amorphous form and on parts the mimic uses to
           are the same in each form. Any equipment it is wearing or   move itself.
           carrying isn't transformed. It reverts to its true form if it dies.   Cunning Hunters.  Mimics live and hunt alone, though
                                                             they occasionally share their feeding grounds with other
           Adhesive (Object Form Only). The mimic adheres to anything
                        H
           that touches it. A  u ge or smaller creature adhered to the   creatures. Although most mimics have only predatory
           mimic is also grappled by it (escape DC 1 3). Ability checks   intelligence, a rare few evolve greater cunning and the
           made to escape this grapple have disadvantage.    ability to carry on simple conversations in Common or
                                                             Undercommon. Such mimics might allow safe passage
           False Appearance (Object Form Only). While the mimic   through their domains or provide useful information in
           remains motionless, it is indistinguishable from an   exchange for food.
           ordinary object.
           Grappler. The mimic has advantage on attack rolls against any
           creature grappled by it.
           ACTIO  N  S
           Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one
           target. Hit: 7 (ld8 + 3) bludgeoning damage. If the mimic is in
           object form, the target is subjected to its Adhesive trait.
           Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
           Hit: 7 (ld8 + 3) piercing damage plus 4 (ld8) acid damage.



           M  I MIC
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