Page 225 - Monster Manual [11th Print]
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M O D R O N S
Modrons are beings f absolute law that adhere o a
o
t
hive-like hierarchy. They inhabit the plane of Mechanus
and tend its eternally revolving gears, their existence a
clockwork routine of perfect order.
Absolute Law and Order. Under the direction
of their leader, Primus, modron::; increase order in
the multiverse in accordance with laws beyond the
comprehension of mortal minds. Their own minds
are networked in a hierarchal pyramid, in which
each modron receives commands from superiors and
delegates orders to underlings. A modron carries out
commands with total obedience, utmost efficiency, and
an absence of morality or ego.
Modrons have no sense of self beyond what is
necessary to fulfill their duties. They exist as a unified
collective, divided by ranks, yet they always refer to
themselves collectively. To a modron, there is no "I," but
only "we" or "us."
Absolute H i erarchy . Modrons communicate only
with their own rank and the ranks immediately above
and below them. Modrons more than one rank away are
either too advanced or too simple to understand.
Cogs of the Great M a chine. If a modron is destroyed,
its remains disintegrate. A replacement from the next VA I ANT: ROGU E MODRONS
R
lowest rank then transforms in a flash of light, gaining
the physical form of its new rank. The promoted modron A modron unit sometimes becomes defective, either through
natural decay or exposure to chaotic forces. Rogue modrons
is replaced by one of its underlings in the same manner, don't act in accordance with Primus's wishes and directives,
all the way to the lowest levels of the hierarchy. There, a breaking laws, disobeying orders, and even engaging in
new modron is created by Primus, with a steady stream violence. Other modrons hunt down such rogues.
of monodrones leaving the Great Modron Cathedral on A rogue modron loses the Axiomatic i n d trait and can
M
Mechanus as a result. have any alignment other than lawful neutral. Otherwise, it
T h e Great M o dron M a rch. When the gears of has the same statistics as a regular modron of its rank.
Mechanus complete seventeen cycles once every 289
years, Primus sends a vast army of modrons across the
Outer Planes, ostensibly on a reconnaissance mission. MONODRONE
The march is long and dangerous, and only a small Medium construct, lawf u l neutral
number of modrons returns to Mechanus.
Armor Class 5 (natural armor)
1
MONODRONE Hit Points 5 ( l d 8 + l )
3
3
A monodrone can perform one simple task at a time and Speed 0 ft., fly 0 ft.
can relay a single message of up to forty-eight words.
STR DEX CON INT WIS CHA
D U ODR N E 1 0 (+O) 13 (+l) 12 (+l) 4 (-3) 10 (+O) 5 (-3)
O
o
The blocky duodrones supervise units f monodrones Senses truesight 2 0 ft , passive Perception 10
1
.
and can perform up to two tasks at a time. Languages Modron
X
Challenge / 8 (25 P )
1
I
TR D RO E
N
Tridrones are shaped like inverted pyramids. They lead Axiomatic Mind. The mono r one can't be compelled to act in a
d
lesser modrons in battle. manner contrary to its nature or its instructions.
N
QUAD RO E Disintegration. If the monodrone dies, its body disintegrates
into dust, leaving behind its weapons and anything else it
a
Astute combatants, quadrones serve s artillery and was carrying.
field officers in the regiments of modron armies.
ACTI O N S
A
P E NT D RONE Dagger. Melee Weapon Attack: +3 to i t, reach 5 ft., one target.
h
Pentadrones oversee Mechanus's worker populace and Hit: 3 (ld4 + l) piercing damage.
can improvise in response to new situations. javelin. Me/ee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or
range 30 1 2 0 ft., one target. Hit: 3 (ld6) piercing damage.
/
MODRONS
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