Page 223 - Monster Manual [11th Print]
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MIND FLAYER
                                                            Medium aberration, law u l evil
                                                                            f
                                                            Armor Class  5   (breastplate)
                                                                     1
                                                            Hit Points 71  (l 3d8 + 1 3 )
                                                            Speed 30 ft.
                                                              STR     DEX    CON     I N T   WIS   CHA
                                                                        l
                                                             1 1   (+O)   12  (+ )    12 (+l)   1 9   (+4)   17  (+3)   17 (+3)
 r                                                          Saving Throws Int +7, Wis +6, Cha +6
                                                            Skills Arcana +7, Deception +6,  I n sight +6,  Perception +6,
                                                              Persuasion +6, Stealth +4
                                                                         1
                                                            Senses darkvision  2 0 ft., passive Perception 16
                                                                                                 1
                                                            Languages Deep Speech, Underco m  m on, telepathy  2 0 ft.
                                                            Challenge 7  (2,900 XP)
                                                            Magic Resistance. The mind flayer has advantage on saving
                                                            throws against spells and other magical effects.
                                                                                               i
                                                            Innate Spellcasting (Psionics). The mind flayer's  n nate
                                                                                               1
                                                            spellcasting ability is Intelligence (spell save DC  5 ) .   It can
                                                            innately cast the following spells, requiring no components:
                                                            At will: detect thoughts, levitate
                                                            l/day each: dominate monster, plane shift  (self only)
                                                            AC I O  N S
                                                               T
                                                                                    +
                                                            T e ntacles. Melee Weapon Attack:  7   to hit, reach 5 ft., one
                                                            creature. Hit: 15 (2dl 0   + 4) psychic damage. If the target is
                                                             Medium or smaller, it is grappled (escape DC  5 )  and  u st
                                                                                                   m
                                                                                             1
                                                            succeed on a DC  5   Intelligence saving throw or be stunned
                                                                         1
                                                            until this grapple ends.
                                                            Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one
                                                             incapacitated humanoid grappled by the mind flayer. Hit: 55
                                                                               I
                                                             (lOdlO)  piercing damage.  f  this damage reduces the target to
                                                            0 hit points, the mind flayer kills the target by extracting and
                                                            devouring its brain.
                                                             Mind Blast (Recharge 5-6). The mind flayer magically emits
                                                             psychic energy  n   a 60-foot cone. Each creature in that area
                                                                       i
                                                                             1
                                                             must succeed on a DC  5   Intelligence saving throw or take
                                                             22 (4d8 + 4) psychic damage and be stunned for l  minute. A
                                                             creature can repeat the saving throw at the end of each of its
                                                            turns, ending the effect on itself on a success.


                                                                              Y
                                                                R
                                                             VA I ANT:  M  I N D   FLA E R   ARCAN I S T
                                                              A few mind flayers supplement their psionic power with
                                                              arcane spells. However, they are regarded as deviants by their
                                                                                        m
                                                              illithid peers and usually shunned. A  i n d flayer arcanist has
                                                              a challenge rating of 8 (3,900 XP) and the following trait.
                                                               Spel/casting. The mind flayer is a 1 0 th-level spellcaster. Its
                                                                             I
                                                              spellcasting ability is  n telligence (spell save DC  5 , +7 to hit
                                                                                                1
                                                                              m
                                                              with spell attacks). The  i nd flayer has the following wizard
                                                              spells prepared:
                                                              Cantrips (at will): blade ward, dancing lights, mage hand,
                                                               shocking grasp
                                                              l s t level (4 slots): detect magic, disguise self, shield, sleep
                                                              2nd level  (3 slots): blur, invisibility, ray of  enfeeblement
                                                              3rd level  (3 slots): clairvoyance, lightning bolt, sending
                                                              4th level  (3 slots): confusion, hallucinatory terrain
                                                              5th level  (2 slots): telekinesis, wall of  f o rce

           MIND FLAYER
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