Page 223 - Monster Manual [11th Print]
P. 223
MIND FLAYER
Medium aberration, law u l evil
f
Armor Class 5 (breastplate)
1
Hit Points 71 (l 3d8 + 1 3 )
Speed 30 ft.
STR DEX CON I N T WIS CHA
l
1 1 (+O) 12 (+ ) 12 (+l) 1 9 (+4) 17 (+3) 17 (+3)
r Saving Throws Int +7, Wis +6, Cha +6
Skills Arcana +7, Deception +6, I n sight +6, Perception +6,
Persuasion +6, Stealth +4
1
Senses darkvision 2 0 ft., passive Perception 16
1
Languages Deep Speech, Underco m m on, telepathy 2 0 ft.
Challenge 7 (2,900 XP)
Magic Resistance. The mind flayer has advantage on saving
throws against spells and other magical effects.
i
Innate Spellcasting (Psionics). The mind flayer's n nate
1
spellcasting ability is Intelligence (spell save DC 5 ) . It can
innately cast the following spells, requiring no components:
At will: detect thoughts, levitate
l/day each: dominate monster, plane shift (self only)
AC I O N S
T
+
T e ntacles. Melee Weapon Attack: 7 to hit, reach 5 ft., one
creature. Hit: 15 (2dl 0 + 4) psychic damage. If the target is
Medium or smaller, it is grappled (escape DC 5 ) and u st
m
1
succeed on a DC 5 Intelligence saving throw or be stunned
1
until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one
incapacitated humanoid grappled by the mind flayer. Hit: 55
I
(lOdlO) piercing damage. f this damage reduces the target to
0 hit points, the mind flayer kills the target by extracting and
devouring its brain.
Mind Blast (Recharge 5-6). The mind flayer magically emits
psychic energy n a 60-foot cone. Each creature in that area
i
1
must succeed on a DC 5 Intelligence saving throw or take
22 (4d8 + 4) psychic damage and be stunned for l minute. A
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
Y
R
VA I ANT: M I N D FLA E R ARCAN I S T
A few mind flayers supplement their psionic power with
arcane spells. However, they are regarded as deviants by their
m
illithid peers and usually shunned. A i n d flayer arcanist has
a challenge rating of 8 (3,900 XP) and the following trait.
Spel/casting. The mind flayer is a 1 0 th-level spellcaster. Its
I
spellcasting ability is n telligence (spell save DC 5 , +7 to hit
1
m
with spell attacks). The i nd flayer has the following wizard
spells prepared:
Cantrips (at will): blade ward, dancing lights, mage hand,
shocking grasp
l s t level (4 slots): detect magic, disguise self, shield, sleep
2nd level (3 slots): blur, invisibility, ray of enfeeblement
3rd level (3 slots): clairvoyance, lightning bolt, sending
4th level (3 slots): confusion, hallucinatory terrain
5th level (2 slots): telekinesis, wall of f o rce
MIND FLAYER
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