Page 231 - Monster Manual [11th Print]
P. 231

M  YC  O N I D S                                  to begin with (such as a construct, elemental, ooze,
                                                            plant, or undead) can't be turned into a spore servant.
          Myconids are intelligent, ambulatory fungi that live   The following characteristics change or are added to a
          in the Underdark, seek enlightenment, and deplore   creature that becomes a spore servant.
          violence. If approached peacefully, myconids gladly   Retained Characteristics. The servant retains its
          provide shelter or allow safe passage through     Armor Class, hit points, Hit Dice, Strength, Dexterity,
          their colonies.                                   Constitution, vulnerabilities, resistances, and immunities.
           Circles and Melds.  The largest myconid in a colony   Lost Characteristics. The servant loses its original
          is its sovereign, which presides over one or more social   saving throw and skill bonuses, special senses, and
          groups called circles. A circle consists of twenty or more   special traits. It loses any action that isn't Multiattack or
          myconids that wo�k, live, and meld together.      a melee weapon attack that deals bludgeoning, piercing,
           A meld is a form of communal meditation that     or slashing damage. If it has an action or a melee weapon
          allows myconids to transcend their dull subterranean   attack that deals some other type of damage, it loses the
          existence. The myconids' rapport spores bind the   ability to deal damage of that type, unless the damage
          participants into a group consciousness. Hallucination   comes from a piece of equipment, such as a magic item.
         spores then induce a shared dream that provides     Ty pe. The servant's type is plant, and it loses any tags.
          entertainment and social interaction. Myconids consider   Alignment. The servant is unaligned.
          melding to be the purpose of their existence. They use   S p eed. Reduce all the servant's speeds by 10 feet, to a
         it in the pursuit of higher consciousness, collective   minimum of 5 feet.
         union, and spiritual apotheosis. Myconids also use their   Ability Scores. The servant's ability scores change as
         rapport spores to communicate telepathically with other   follows: Int 2 (-4), Wis 6 (-2), Cha 1 (-5).
         sentient creatures.                                 Senses. The servant has blindsight with a radius of
           M y conid Reproduction. Like other fungi, myconids   30 feet, and it is blind beyond this radius.
         reproduce by mundane sporing. They carefully control   Condition I m munities. The servant can't be blinded,
          their spores' release to avoid overpopulation.   charmed, frightened, or paralyzed.
                                                             Languages. The servant loses all known languages,
                  S
          SPORE  E R VANT TEM P L ATE                      but it responds to orders given to it by myconids using
                                                           rapport spores. The servant gives highest priority to
         A spore servant is any Large or smaller creature brought   orders received from the most powerful myconid.
         back to life by the animating spores of a myconid   Attacks. If the servant has no other means of dealing
         sovereign. A creature that was never flesh and blood
                                                           damage, it can use its fists or limbs to make unarmed
                                                           strikes. On a hit, an unarmed strike deals bludgeoning
         MYCONID SPROUT                                    damage equal to ld4 + the servant's Strength modifier,
         Small plant, lawf u l neutral                     or, if the servant is Large, 2d4 + its Strength modifier.
         Armor Class 10                                     SAMPLE  SPORE SERVANT
         Hit Points 7 (2d6)                                This spore servant statistics presented here use a
         Speed  10 ft.                                     quaggoth as the base creature.
            STR    DEX    CON     INT    WIS    CHA
           8 (-1)   10 (+O)   10 (+O)   8 (-1)   11  (+O)   5  (-3)   Q U AGGOTH SPORE SERV A NT
                                                           Meaium plant, unaligned
         Senses darkvision  2 0 ft., passive Perception  0
                                          1
                       1
         Languages -                                       Armor Class  13  (natural armor)
         Challenge 0 (10 XP)                               Hit Points 45  (Gd8 + 1 8 )
                                                           Speed 20 ft., climb 20 ft.
         Distress Spores. When the myconid takes damage, all other   STR   DEX   CON   I N T   WIS   CHA
         myconids within 240 feet of it can sense its pain.   1 7   (+3)   12 (+l)   16  (+3)   2 (-4)   6 (-2)   1  (-5)
         Sun Sickness. While in sunlight, the myconid has disadvantage   Damage Immunities poison
         on ability checks, attack rolls, and saving throws. The myconid   Condition Immunities blinded, charmed, frightened,
         dies if it spends more than 1  hour in direct sunlight.
                                                             paralyzed, poisoned
            T
         AC I O  N S                                       Senses blindsight 30 ft. (blind beyond this radius),
                                                             passive Perception 8
         Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:   Languages -
         1  (ld4 - 1)  bludgeoning damage plus 2 (ld4) poison damage.   Challenge 1  (200 XP)
         Rapport Spores (3/Day). A  0 -foot radius of spores extends
                            1
                                                              T
         from the myconid. These spores can go around corners and   AC I O  N S
         affect only creatures with an  n telligence of2 or higher that   Multiattack. The spore servant makes two claw attacks.
                              I
         aren't undead, constructs, or elementals. Affected creatures
         can communicate telepathically with one another while they are   Claw. Me/ee Weapon Attack: +5 to hit, reach 5 ft., one target.
         within 30 feet of each other. The effect lasts for 1  hour.   Hit: 6 (ld6 + 3) slashing damage.
 •  c:=::::::=::===========================i
         MYCONlDS
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