Page 236 - Monster Manual [11th Print]
P. 236

Large fiend, neutral evil
                      1
             Armor Class  3   (natural armor)
             Hit Points 68 (8dl0 + 24)
             Speed 60 ft., fly 90 ft.

               STR     DEX    CON     INT    WIS    CHA
                                                                        T
              1 8   (+4)   15  (+2)   1 6   (+3)   10 (+0)   13  (+l)   1 5   (+2)   NIGH M A R E
                                                                                i
                                                                                        o
                            fi
             Damage Immunities  r e                            A nightmare appears  n   a cloud  f  roiling smoke, its
                                1
             Senses passive Perception  1                      mane, tail, and hooves wreathed in flame. The creature's
             Languages understands Abyssal, Common, and  n fernal but   unearthly black form moves with supernatural speed,
                                                I
              can't speak                                      vanishing in a cloud of brimstone as quickly as
             Challenge 3 (700 XP)                              it appeared.
                                                                 Dread Steed. Also called a "demon horse" or "hell
             Con f e r Fire Resistance. The nightmare can grant resistance to   horse," the nightmare serves as a steed for creatures of
             fire damage to anyone riding it.                  exceptional evil, carrying demons, devils, death knights,
                                                               liches, night hags, and other vile monsters. It resembles
             Illumination. The nightmare sheds bright light in a 10-foot   a fiendish horse, and a nightmare's fiery red eyes betray
             radius and dim light for an additional 10 feet.
                                                               its malevolent intelligence.
                T
             AC I O  N S                                         A nightmare can be summoned from the Lower
                                                               Planes, but unless a worthy sacrifice is offered to it as
             Hooves. Melee Weapon Attack:  6   to  i t, reach 5 ft., one   food upon its arrival, the· nightmare displays no special
                                   +
                                       h
             target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6)   loyalty to the creature it serves.
             fi r e damage.
                                                                 Creating a N ightmare.  Nightmares don't appear
             Ethereal Stride. The nightmare and up to three willing creatures   naturally in the multiverse. They must be created from
             within 5 feet of it magically enter the Ethereal Plane from the   pegasi. The ritual that creates a nightmare requires the
             Material Plane, or vice versa.                    torturous removal of a pegasus's wings, driving that
                                                               noble creature to evil as it is transformed by dark magic.
                                                                                                   NIGHTMARE
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