Page 235 - Monster Manual [11th Print]
P. 235

Large monstrosity, lawf u l good

                                                           Armor Class  8   (natural armor)
                                                                    1
                                                           Hit Points 127 (15dl0 + 45)
                                                           Speed 40 ft.
         Large monstrosity, chaotic evil                     STR     DEX    CON     INT    WIS    CHA
                                                            1 9   (+4)   18 (+4)   16 (+3)   1 6   (+3)   19 (+4)   18 (+4)
         Armor Class  5   (natural armor)
                   1
         Hit Points  75  (lOdlO + 20)                      Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
         Speed 40 ft.
                                                           Damage Immunities poison
                                                           Condition Immunities charmed, poisoned
            STR    DEX    CON     INT    WIS    CHA        Senses darkvision 60 ft., passive Perception 14
           1 8   (+4)   17 (+3)   14 (+2)   1 6   (+3)   15 (+2)   16 (+3)   Languages Celestial, Common
                                                           Challenge 10 (5,900 XP)
         Saving Throws Dex +6, Con +5, Wis +5, Cha +6
         Damage Immunities poison
         Condition Immunities charmed, poisoned            Rejuvenation. lf it dies, the naga returns to life in  ld6 days and
                                         1
         Senses darkvision 60 ft., passive Perception  2    regains all its hit points. Only a wish spell can prevent this trait
         Languages Abyssal, Common                         from functioning.
         Challenge 8 (3,900 XP)
                                                           Spellcasting. The naga is  an  1 1 t h-level spellcaster. Its
                                                           spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
                                           i
         Rejuvenation.  If it dies, the naga returns to life  n   l d6 days and   spell attacks), and it needs only verbal components to cast its
         regains all its hit points. Only a wish spell can prevent this trait   spells. It has the f o llowing cleric spells prepared:
         from functioning.
                                                           Cantrips (at will): mending, sacred flame, thaumaturgy
         Spel/casting. The naga is a 10th-level spellcaster. Its   l s t level (4 slots): command, cure wounds, shield of  f a ith
                         I
         spellcasting ability is  n telligence (spell save DC 14, +6 to hit   2nd  level  (3 slots): calm emotions, hold person
         with spell attacks), and it needs only verbal components to cast   3rd level  (3 slots): bestow curse, clairvoyance
         its spells. It has the following wizard spells prepared:   4th level (3 slots): banishment.freedom o f  movement
                                                           5th level (2 slots):flame strike, geas
         Cantrips  (at will): mage hand, minor illusion, ray o f  frost   6th level (l  slot): true seeing
         l s t level (4 slots): charm person, detect magic, sleep
         2nd level  (3 slots): detect thoughts, hold person   ACTI O  N S
         3rd  level  (3 slots): lightning bolt,  water breathing
                                                                                   h
         4th level (3 slots): blight, dimension door       Bite. Melee Weapon Attack: +8 to  i t, reach 10 ft., one creature.
          5th level  (2 slots): dominate person            Hit: 8 (ld8 + 4)  piercing damage, and the target must make
                                                           a  DC 1 5   Constitution saving throw, taking 45  (10d8) poison
           C
         A T I O  N  S                                     damage on a failed save, or half as much damage on a
                                                           successful one.
         Bite. Melee Weapon Attack: +7 to hit, reach  0   ft., one creature.
                                        1
                                                                                                 1
                                            m
         Hit: 7 (ld6 + 4)  piercing damage, and the target  u st make   Spit Poison. Ranged Weapon Attack: +8 to hit, range  5 /30 ft.,
                                                                                            1
         a  DC 1 3   Constitution saving throw, taking 31  (7d8) poison   one creature. Hit: The target must make a DC  5   Constitution
         damage on a failed save, or half as much damage on a   saving throw, taking 45 (10d8) poison damage on a failed save,
         successful one.                                   or half as much damage on a successful one.
 •  c:::==:=::=::=============================:::J
         NAG AS
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