Page 235 - Monster Manual [11th Print]
P. 235
Large monstrosity, lawf u l good
Armor Class 8 (natural armor)
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Hit Points 127 (15dl0 + 45)
Speed 40 ft.
Large monstrosity, chaotic evil STR DEX CON INT WIS CHA
1 9 (+4) 18 (+4) 16 (+3) 1 6 (+3) 19 (+4) 18 (+4)
Armor Class 5 (natural armor)
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Hit Points 75 (lOdlO + 20) Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
Speed 40 ft.
Damage Immunities poison
Condition Immunities charmed, poisoned
STR DEX CON INT WIS CHA Senses darkvision 60 ft., passive Perception 14
1 8 (+4) 17 (+3) 14 (+2) 1 6 (+3) 15 (+2) 16 (+3) Languages Celestial, Common
Challenge 10 (5,900 XP)
Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities poison
Condition Immunities charmed, poisoned Rejuvenation. lf it dies, the naga returns to life in ld6 days and
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Senses darkvision 60 ft., passive Perception 2 regains all its hit points. Only a wish spell can prevent this trait
Languages Abyssal, Common from functioning.
Challenge 8 (3,900 XP)
Spellcasting. The naga is an 1 1 t h-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 16, +8 to hit with
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Rejuvenation. If it dies, the naga returns to life n l d6 days and spell attacks), and it needs only verbal components to cast its
regains all its hit points. Only a wish spell can prevent this trait spells. It has the f o llowing cleric spells prepared:
from functioning.
Cantrips (at will): mending, sacred flame, thaumaturgy
Spel/casting. The naga is a 10th-level spellcaster. Its l s t level (4 slots): command, cure wounds, shield of f a ith
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spellcasting ability is n telligence (spell save DC 14, +6 to hit 2nd level (3 slots): calm emotions, hold person
with spell attacks), and it needs only verbal components to cast 3rd level (3 slots): bestow curse, clairvoyance
its spells. It has the following wizard spells prepared: 4th level (3 slots): banishment.freedom o f movement
5th level (2 slots):flame strike, geas
Cantrips (at will): mage hand, minor illusion, ray o f frost 6th level (l slot): true seeing
l s t level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person ACTI O N S
3rd level (3 slots): lightning bolt, water breathing
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4th level (3 slots): blight, dimension door Bite. Melee Weapon Attack: +8 to i t, reach 10 ft., one creature.
5th level (2 slots): dominate person Hit: 8 (ld8 + 4) piercing damage, and the target must make
a DC 1 5 Constitution saving throw, taking 45 (10d8) poison
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A T I O N S damage on a failed save, or half as much damage on a
successful one.
Bite. Melee Weapon Attack: +7 to hit, reach 0 ft., one creature.
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1
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Hit: 7 (ld6 + 4) piercing damage, and the target u st make Spit Poison. Ranged Weapon Attack: +8 to hit, range 5 /30 ft.,
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a DC 1 3 Constitution saving throw, taking 31 (7d8) poison one creature. Hit: The target must make a DC 5 Constitution
damage on a failed save, or half as much damage on a saving throw, taking 45 (10d8) poison damage on a failed save,
successful one. or half as much damage on a successful one.
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NAG AS
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