Page 238 - Monster Manual [11th Print]
P. 238

O  G R E S
                                                               Ogres are as lazy of mind as they are strong of body.
                                                               They live by raiding, scavenging, and killing for food and
                                                               pleasure. The average adult specimen stands between 9
                                                               and 10 feet tall and weighs close to a thousand pounds.
                                                                Furious T e mpers. Ogres are notorious for their quick
                                                               tempers, which flare at the smallest perceived offense.
                                                               Insults and name-calling can rouse an ogre's wrath in
                                                               an instant-as can stealing from it, bumping, jabbing, or
                                                               prodding it, laughing, making faces, or simply looking at
                                                               it the wrong way. When its rage is incited, an ogre lashes
                                                               out in a frustrated tantrum until it runs out of objects or
                                                               creatures to smash.
                                                                Gruesome Gluttons. Ogres eat almost anything, but
                                                               they especially enjoy the taste of dwarves, halfiings,
                                                               and elves. When they can, they combine dinner with
                                                               pleasure, chasing scurrying victims around before
                                                               eating them raw. If enough of its victim remains
                                                               after the ogre has gorged itself, it might make a
                                                               loincloth from its quarry's skin and a necklace from its
                                                               leftover bones. This macabre crafting is the height of
                                                               ogre culture.
                                                                Greedy Collectors. An ogre's eyes glitter with
                                                               avarice when it sees the possessions of others. Ogres
                                                               carry rough sacks on their raids, which they fill with
                                                               fabulous "treasure" taken from their victims. This might
                                                               include a collection of battered helmets, a moldy wheel
                                                               of cheese, a rough patch of animal fur fastened like a
                                                               cloak, or a squealing, mud-spattered pig. Ogres also
                                                               delight in the gleam of gold and silver, and they will
                                                               fight one another over small handfuls of coins. Smarter
                                                               creatures can earn an ogre's trust by offering it gold or a
                                                               weapon forged for a creature of its size.
                                                                Legendary Stupidity .  Few ogres can count to ten,
                                                               even with their fingers in front of them. Most speak only
             OGRE                                              a rudimentary form of Giant and know a smattering of
             Large giant, chaotic evil                         Common words. Ogres believe what they are told and
                                                               are easy to fool or confuse, but they break things they
                      1
             Armor Class  1   (hide armor)                     don't understand. Silver-tongued tricksters who test
             Hit Points 59  (7dl0 + 21)                        their talents on these savages typically end up eating
             Speed 40 ft.                                      their eloquent words-and then being eaten in turn.
                                                                P r imitive  W a nderers.  Ogres clothe themselves in
               STR    DEX    CON      I N T   WIS   CHA        animal pelts and uproot trees for use as crude tools
              1 9   (+4)   8  (-1 )    16  (+3)   5  (-3)   7  (-2)   7  (-2)
                                                               and weapons. They create stone-tipped javelins for
                                                               hunting. When they establish lairs, they settle near
             Senses darkvision 60 ft., passive Perception 8
             Languages Common, Giant                           the rural edges of civilized lands, taking advantage of
             Challenge 2 (450 XP)                              poorly protected livestock, undefended larders, and
                                                              unwary farmers.
                                                                An ogre sleeps in cave�;, animal dens, or under trees
             ACTI O  N  S                                      until it finds a cabin or isolated farmhouse, whereupon
             Greatclub. Melee Weapon Attack: +6 to hit, reach  5 ft., one   it kills the inhabitants and lairs there. Whenever it is
                     1
            target. Hit:  3   (2d8 + 4) bludgeoning damage.   bored or hungry,  an ogre ventures out from its lair,
                                                              attacking anything that crosses its path. Only after an
            javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or   ogre has depleted an area of food does it move on.
                   /
             range 30 1 2 0 ft., one target. Hit: 11  (2d6 + 4) piercing damage.

                                                                                                       OGRES
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