Page 239 - Monster Manual [11th Print]
P. 239

• ' W oRS T. D A NC ERS·  E.'< ER.  •   001..E  T HE  S AT ' <R .  O N  o GRE  s
                      - R1001.. EFI





            Ogre Gangs. Ogres sometimes band together in
          small, nomadic groups, but they lack a true sense of
          tribalism. When bands of ogres meet, one might attempt
          to capture the members of the other group to increase
          its numbers. However, ogre bands are just as likely to   Large giant, any chaotic alignment
          trade members freely, especially if the welcoming band
                                                                     1
          is temporarily flush with food and weapons.       Armor Class  2   (hide armor)
                                                                        l
            Whenever possible, ogres gang up with other     Hit Points 30 (4d 0   + 8)
          monsters to bully or prey on creatures weaker than   Speed 30 ft.
          themselves. They associate freely with goblinoids, ores,   STR   DEX   CON   INT   WIS   CHA
          and trolls, and practically worship giants. In the giants'                        9 (-1 )
          complex social structure (known as the ordning), ogres   17  (+3)   10 (+O)   14 (+2)   7 (-2)   10 (+0)
          rank beneath the lowest giants in status. As a result, an   Senses darkvision  0   ft., passive Perception 9
                                                                         6
          ogre will do nearly anything a giant asks.        Languages Common, Giant
                                                            Challenge l  (200 XP)
          HAL - O G R E   (OGRILLON)
                F
          When an ogre mates with a human, hobgoblin, bugbear,   AC I O  N S
                                                               T
          or ore, the result is always a half-ogre. (Ogres don't
          mate with dwarves, halflings, or elves. They eat them.)   Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                                                                d
          Human mothers rarely survive the birth of a half-  target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2 l 0   +  3)
          ogre offspring.                                   slashing damage if used with two hands.
            The half-ogre offspring of an ogre and an ore is also   javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
          called an ogrillon. An adult half-ogre or ogrillon stands   range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
 •        8 feet tall and weighs 450 pounds on average.

          OGRES
   234   235   236   237   238   239   240   241   242   243   244