Page 253 - Monster Manual [11th Print]
P. 253

C
            PIER E R
                                                              P I E R C E R
            Medium monstrosity, unaligned
            Armor Class 1 5   (natural armor)                 Clinging to the ceilings of caverns and large
            Hit Points 22 (3d8 + 9)                           subterranean passages, piercers blend in perfectly with
            Speed 5 ft., climb 5 ft.                          natural rock, dropping in silence to impale unsuspecting
                                                              foes on the ground below.
              STR     DEX    CON     INT    WIS    CHA         A piercer is the larval form of a roper, and the two
             1 0   (+O)   13 (+l)   1 6   (+3)   1  (-5)   7 (-2)   3  (-4)
                                                              creatures often attack in tandem. A rock-like shell
                                                              encases a piercer's body, giving it the look and texture
            Skills Stealth +5                                 of a stalactite. That shell protects a soft, slug-like upper
            Senses blindsight 30 ft., darkvision 60 ft ,   passive Perception 8
                                         .
            Languages -                                       body that lets the piercer move across cavern walls
            Challenge 1/2 (100 XP)                            and ceilings to position itself for prey. With its eye and
                                                              mouth closed, the piercer is difficult to distinguish from
                                                              ordinary rock formations.
            False Appearance. While the piercer remains motionless on the   P a tient Hunters. Piercers can see, but they can also
            ceiling, it is indistinguishable from a normal stalactite.   respond to noise and heat, waiting for Jiving creatures to
            Spider Climb. The piercer can climb difficult surfaces,   pass beneath them, then falling to attack. A piercer that
            including upside down on ceilings, without needing to make an   misses its chance to kill must make its slow way back
            ability check.                                    to the ceiling. A fallen piercer excretes a foul-smelling
                                                              slime when attacked, making most predators think
            AC I O  N S                                       twice about eating it.
               T
                                 +
            Drop. Melee Weapon Attack:  3   to hit, one creature directly   Piercers gather in colonies to maximize the
            underneath the piercer. Hit: 3  (ld6) piercing damage per 10   effectiveness of their attacks, dropping simultaneously
            feet fallen, up to 21  (6d6). Miss: The piercer takes half the   to increase the odds of striking prey. After a piercer
             normal falling damage for the distance fallen.   successfully slays a creature, the others slowly creep
                                                              toward the corpse to join in the feast.

             PIERCER
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