Page 255 - Monster Manual [11th Print]
P. 255

Language of Emotion. Pseudodragons can't speak,
                                                             but they communicate using a limited form of telepathy
                                                             that allows them to share basic ideas such as hunger,
                                                             curiosity, or affection. When it bonds with a companion,
                                                             a pseudodragon can communicate what it sees and
                                                             hears even over long distances.
                                                              A pseudodragon often vocalizes animal noises. A
                                                             rasping purr indicates pleasure, while a hiss means
                                                             unpleasant surprise. A bird-like chirping represents
                                                             desire, and a growl always means anger or discontent.

                                                                R
                                                                                G
                                                              VA I ANT:  PSEUDODRA O N   FAM  I LIAR
                                                              Some pseudodragons are willing to serve spellcasters as a
                                                              familiar. Such pseudodragons have the following trait.
                                                               Familiar. The pseudodragon can serve another creature as
                                                              a familiar, forming a magic, telepathic bond with that willing
                                                              companion. While the two are bonded, the companion
                                                              can sense what the pseudodragon senses as long as they
                                                                    i
                                                              are with n   1  mile of each other. While the pseudodragon is
                                                                 i
                                                              with n   10 feet of its companion, the companion shares the
                                                              pseudodragon's Magic Resistance trait. At any time and
                                                              for any reason, the pseudodragon can end its service as a
                                                              familiar, ending the telepathic bond.

                                                             PSEUDODRAGON
                                                             Tiny dragon, neutral good
                                                             Armor Class 1 3   (natural armor)
                                                             Hit Points 7  (2d4 + 2)
                                                             Speed  5   ft., fly 60 ft.
                                                                  1
                                                               STR     DEX    CON     I N T   WIS   CHA
                                                               6 (-2)   1 5   (+2)   13  (+1)   1 0   (+O)   12 (+l)   10 (+O)
                                                             Skills Perception +3, Stealth +4
                                                                          1
                                                                                                         1
                                                             Senses blindsight  0   ft., darkvision 60 ft., passive Perception  3
                                                             languages understands Common and Draconic but
            P S E U D O D R A G O N                            can't speak
                                                             Challenge  / 4 (SO XP)
                                                                     1
                                       i
           The elusive pseudodragon dwells  n   the quiet places of
            the world, making its home in the hollows of trees and
            small caves. With its red-brown scales, horns, and a   Keen Senses. The pseudodragon has advantage on Wisdom
            maw filled with sharp teeth, a pseudodragon resembles   (Perception) checks that rely on sight, hearing, or smell.
            a tiny red dragon but its disposition is playful.   Magic Resistance. The pseudodragon has advantage on saving
             Quiet and Defensive. Pseudodragons have little   throws against spells and other magical effects.
            interest in other creatures, and they avoid them
            whenever possible. If it is attacked, a pseudodragon   Limited Telepathy. The pseudodragon can  magically
            fights back using the poisonous stinger at the tip of its   communicate simple ideas, emotions, and images
                                                                                       i
            tail, one jab of which can put a creature into a catatonic   telepathically with any creature with n   100 feet of it that can
            state that can last for hours.                    understand a language.
             Draconic F a miliars. Mages often seek out       AC I O  N  S
                                                                T
            pseudodragons, whose agreeable disposition, telepathic
            ability, and resistance to magic make them superior   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
            familiars. Pseudodragons are selective when it comes   Hit: 4 (ld4 + 2) piercing damage.
            to choosing companions, but they can sometimes    Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
            be won over with gifts of food or treasure. When   Hit: 4 (ld4 + 2) piercing damage, and the target must succeed
            a pseudodragon finds an agreeable companion, it   on a DC 11  Constitution saving throw or become poisoned for
            bonds with that person as long as it is treated fairly.   1  hour.  If the saving throw fails by 5 or more, the target falls
            A pseudodragon puts up with no ill treatment, and   unconscious f o r the same duration, or until it takes damage or
            it abandons a manipulative or abusive companion   another creature uses an action to shake it awake.
            without warning.

            PSEUDODRAGON
    2 54
   250   251   252   253   254   255   256   257   258   259   260