Page 258 - Monster Manual [11th Print]
P. 258

R A K S H A S A
             The rakshasa employs delicacy and misdirection in its
             pursuit of dominion over others. Few creatures ever see
             the fiend in its true form, for it can take on any guise it
             wants, although it prefers to masquerade as someone
             powerful or influential: a noble, cardinal, or rich
             merchant, for example. A rakshasa's true form combines
             the features of a human and a tiger, with one noteworthy
             deformity: its palms are where the backs of the hands
            would be on a human.
              Evil Spirits in Mortal Flesh. Rakshasas originated
             long ago in the Nine Hells, when powerful devils
             created a dark ritual to free their essence from their
            fiendish bodies in order to escape the Lower Planes. A
             rakshasa enters the Material Plane to feed its appetite
            for humanoid flesh and evil schemes. It selects its prey
            with care, taking pains to keep its presence in the
            world a secret.
              Evil Reborn. For a rakshasa, death on the Material
            Plane means an agonizing and torturous return to the
            Nine Hells, where its essence remains trapped until its
            body reforms-a process that can take months or years.
            When the rakshasa is reborn, it has all the memories
            and knowledge of its former life, and it seeks retribution
            against the one who slew it. If the target has somehow
            slipped through its grasp, the rakshasa might punish its
            killer's family, friends, or descendants.
              Like devils, rakshasas killed in the Nine Hells are
            forever destroyed.

            RAKSHASA                                          It has advantage on saving throws against all other spells and
            Medium.fiend, lawf u l evil                       magical effects.
                                                              Innate Spellcasting. The rakshasa's innate spellcasting ability is
                     1
            Armor Class  6   (natural armor)                  Charisma (spell save DC 18, +10 to hit with spell attacks). The
                    1
            Hit Points  1 0   (13d8 + 52)                     rakshasa can innately cast the following spells, requiring no
            Speed 40 ft.                                      material components:
              STR     DEX    CON     I N T   WIS   CHA        At will: detect thoughts, disguise self, mage hand, minor illusion
             1 4   (+2)   1 7   (+3)   18  (+4)   1 3   (+l)   16 (+3)   20 (+5)   3/day each: charm person, detect magic, invisibility, major image,
                                                                suggestion
            Skills Deception +10,  n sight +8                 l/day each: dominate person, fly, plane shift, true seeing
                            I
            Damage Vulnerabilities piercing from  magic weapons wielded   AC I O  N S
                                                                 T
              by good creatures
            Damage Immunities bludgeoning, piercing, and slashing from   Multiattack. The rakshasa makes two claw attacks.
              nonmagical attacks
                                            1
            Senses darkvision 60 ft., passive Perception  3    Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
            Languages Common, Infernal                        Hit: 9  (2d6 + 2) slashing damage, and the target is cursed if
                    1
            Challenge  3   (10,000 XP)                        it is a creature. The magical curse takes effect whenever the
                                                              target takes a short or long rest, filling the target's thoughts
                                                              with horrible images and dreams. The cursed target gains no
            Limited Magic Immunity. The rakshasa can't be affected or   benefit from finishing a short or long rest. The curse lasts until
            detected by spells of 6th level or lower unless it wishes to be.                                 �
                                                              it is  lifted by a remove curse spell or similar magic.
                                                                                                             �
                                                                                                   RA KS HA SA
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