Page 256 - Monster Manual [11th Print]
P. 256

PURPLE  O RM
                                                                         W
                                                              Gargantuan monstrosity, unaligned
                                                              Armor Class 18 (natural armor)
                                                              Hit Points 247 (l 5d20 + 90)
                                                              Speed 50 ft., burrow 30 ft.
                                                                STR     DEX    CON     INT    WIS    CHA
            P U R P LE WORM                                    28 (+9)   7 (-2)   22 (+6)   l  (-5)   8 (- )    4 (-3)
                                                                                                1
            The massive burrowing monster known as the purple
            worm terrorizes the creatures of the Underdark as   Saving Throws Con +ll ,   Wis +4
            it chews through solid rock in pursuit of prey. A dim­  Senses blindsight 30 f t ., tremorsense 60 ft.,
                                                               passive Perception 9
            witted, ravenous force of nature, this creature regards   Languages -
            anything it encounters as food.                   Challenge  5   (13,000 XP)
                                                                      1
              Ravenous Hunters. Loud noise attracts purple
            worms, which have been known to interrupt
            underground battles and tear through subterranean   Tunneler. The worm can burrow through solid rock at half its
            cities seeking prey. The underground civilizations of the   burrow speed and leaves a 10-foot-diameter tunnel in its wake.
            draw, the duergar, and the mind flayers maintain special   ACTIO  N  S
            wards around their settlements to deter these monsters.
              Though most common in the Underdark, purple     Multiattack. The worm makes two attacks: one with its bite
            worms are frequently seen on the surface world in rocky   and one with its stinger.
            and mountainous lands. The maw of a purple worm is   Bite. Melee Weapon Attack: +14 to hit,  reach 10 ft., one target.
            large enough to swallow a horse whole, and no creature   Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or
            is safe from its hunger. It lunges forward by rhythmically   smaller creature, it must succeed on a DC 19  Dexterity saving
            compressing and expanding its body, catching other   throw or be swallowed by the worm. A swallowed creature is
            Underdark dwellers by surprise with the speed of   blinded and restrained, it has total cover against attacks and
            its advance.                                      other effects outside the worm, and it takes 21  (6d6) acid
             Boons of the  W o rm. When a purple worm burrows   damage at the start of each of the worm's turns.
            through the ground, it consumes earth and rock, which   If the worm takes 30 damage or more on a single turn
            it breaks down and constantly excretes. Precious metals   from a creature inside it, the worm must succeed on a DC 21
            and gems can thus be found within the bodies of purple   Constitution saving throw at the end of that turn or regurgitate
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            worms, which are targeted by particularly brave and   all swallowed creatures, which fall prone in a space within  0
                                                                                                      i
                                                                          I
            foolhardy treasure hunters.                       feet of the worm.  f  the worm dies, a swallowed creature  s   no
             A burrowing purple worm constantly creates new   longer restrained by it and can escape from the corpse by using
            tunnels throughout the Underdark, which are quickly   20 feet of movement, exiting prone.
            made use of by other creatures as corridors and   Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one
            highways. Because a purple worm rarely returns to   creature. Hit: 19 (3d6 +  9) piercing damage, and the target
            its own tunnels, such passageways are a good place to   m  u st make a  DC  9   Constitution saving throw, taking 42 (12d6)
                                                                          1
            avoid these monsters. Areas rich in prey quickly become   poison damage on a failed save, or half as much damage on a
            interlaced with complex tunnel systems resulting from   successful one.
            several worms hunting together.

                                                                                                PURPLE WORM
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