Page 257 - Monster Manual [11th Print]
P. 257

Q U AG O T H
                                                                      G
                                                             Savage and territorial, quaggoths climb the chasms
                                                             of the Underdark. They maul their foes in a frenzy,
                                                             becoming even more murderous in the face of death.
                                                              Quaggoth Origins. Quaggoths were never an
                                                             enlightened species, but they were not always the brutal
                                                             Underdark denizens they are today. In a distant age,
                                                             quaggoth tribes dwelled upon the surface as nocturnal
                                                             arboreal hunters, possessing their own language and
                                                             culture. When elves appeared in the mortal realm, they
                                                             clashed with the quaggoths, eventually driving them to
                                                             near extinction. Only by fleeing deep into the Underdark
                                                             did the quaggoths survive.
                                                              As they passed the ages deep beneath the world, the
                                                             quaggoths' fur lost its color and their vision adapted to
                                                             the darkness, even as the constant danger and weird
                                                             magic of their new realm transformed them. Turning
                                                             increasingly brutal and savage, they ate whatever food
                                                             they could find-and when they could not find it, they
                                                             preyed on each other. As cannibalism became part of
                                                             their culture, their past was abandoned.
                                                               Servants of the Drow.  The ancient enmity between
                                                             quaggoths and surface elves makes them easy converts
                                                             to the dark elf cause. In recent years, the drow have
                                                             taken an interest in breeding quaggoths, encouraging
                                                             their ferocity while strengthening their obedience.
                                                             Wealthy drow houses have legions of quaggoths at
                                                             their command. Even worse, the drow cultivate the
                                                             quaggoths' hatred of the elves by leading them on
           Q U AGGOTH                                        surface raids against known elven enclaves.
           Meaium humanoid (quaggoth), chaotic neutral
                                                               T h onots. Some quaggoths absorb psionic energy that
                                                             suffuses certain parts of the Underdark. When a tribe
                    1
           Armor Class  3   (natural armor)                  discovers that one of its own has inherited such powers,
                          1
           Hit Points 45 (6d8 +  8 )
           Speed 30 ft., climb 30 ft.                        they press it into the role of tribal shaman, or thonot.
                                                             A thonot keep a tribe's lore and ensures its superiority
              STR    DEX    CON     INT    WIS    CHA        against enemies. A thonot that fails the tribe is slain and
             1 7   (+3)   1 2   (+l)   1 6   (+3)   6 (-2)   12  (+l)   7 (-2)   devoured in a cannibalistic ritual, in the hope that its
                                                             power passes to another more worthy quaggoth.
           Skills Athletics +5                                 Poison I m munity .  Generations of hunting venomous
            Damage Immunities poison                         subterranean creatures and perpetual exposure to the
            Condition Immunities poisoned                    molds and fungi that grow in the depths have forced
            Senses darkvision  2 0 ft., passive Perception  1    quaggoths to adapt immunities to poisons of all kinds.
                                            1
                         1
            Languages Undercommon
            Challenge 2 (450 XP)
                                                              VA I A NT: QUAGGOTH THO N O T
                                                                 R
                                                               A quaggoth thonot is a normal quaggoth with  a challenge
            Wounded Fury. While it has  10 hit points or fewer, the   rating of 3 (700 XP)  and the following additional trait.
            quaggoth has advantage on attack rolls. In addition, it deals an   Innate Spel/casting (Psionics). The quaggoth's innate
            extra 7 (2d6) damage to any target it hits with a melee attack.   spellcasting ability is Wisdom  (spell save DC  1 ) .   The
                                                                                              1
                                                               quaggoth can innately cast the fo l owing spells, requiring
                                                                                      l
              T
            AC I O  N S                                        no components:
            Multiattack. The quaggoth makes two claw attacks.
                                                                         f
                                                               At will: f e ather a ll, mage hand (the hand is invisible)
 •  Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   l /day each: cure wounds, enlarge/reduce, heat metal,
            Hit: 6 (ld6 + 3) slashing damage.                   mirror image
           t::::::=====================:::�=====i
            QUAGGOTH
   252   253   254   255   256   257   258   259   260   261   262