Page 270 - Monster Manual [11th Print]
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S H A D O W

             Shadows are undead that resemble dark exaggerations
             of humanoid shadows.
              Dark Disposition.  From the darkness, the shadow
             reaches out to feed on living creatures' vitality. They
             can consume any living creature, but they are especially
             drawn to creatures untainted by evil. A creature that
             lives a life of goodness and piety consigns its basest
             impulses and strongest temptations to the darkness
             where the shadows hunger. As a shadow drains its
             victim's strength and physical form, the victim's shadow
             darkens and begins to move of its own volition. In death,
             the creature's shadow breaks free, becoming a new
             undead shadow hungry for more life to consume.
              If a creature from which a shadow has been created
             somehow returns to life, its undead shadow senses
             the return. The shadow might seek its "parent" to
             vex or slay. Whether the shadow pursues its living
             counterpart, the creature that birthed the shadow
             no longer casts one until the monster is destroyed.
              U n dead N a ture. A shadow doesn't require air,
             food, drink, or sleep.


             SHADOW
             Medium undead, chaotic evil
                      1
             Armor Class  2
                    1
             Hit Points  6   (3d8 + 3)
             Speed 40 ft.
               STR    DEX    CON      INT    WIS    CHA
              6 (-2)   14 (+2)   13  (+l)   6 (-2)   10 (+O)   8 (-1 )

             Skills Stealth +4 (+6 in dim light or darkness)
             Damage Vulnerabilities radiant
                                    fi
             Damage Resistances acid, cold,  r e, lightning, thunder;
              bludgeo i ng, piercing, and slashing from nonmagical attacks
                    n
             Damage Immunities necrotic, poison
             Condition Immunities exhaustion, frightened, grappled,
              paralyzed, petrified, poisoned, prone, restrained
             Senses darkvision 60 ft., passive Perception 10
             Languages -
             Challenge 1/2 (100 XP)

            Amorphous. The shadow can move through a space as narrow
             as 1  inch wide without squeezing.
             Shadow Stealth. While in dim light or darkness, the shadow
             can take the Hide action as a bonus action.
             Sunlight Weakness. While in sunlight, the shadow has
             disadvantage on attack rolls, ability checks, and saving throws.
            ACTI O  N  S
            Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft.,
            one creature. Hit: 9  (2d6 + 2) necrotic damage, and the target's
             Strength score is reduced by ld4. The target dies if this reduces
             its Strength to 0. Otherwise, the reduction lasts until the target
            finishes a short or long rest.
              If a non·evil humanoid dies from this attack, a new shadow
            rises from the corpse  d 4 hours later.
                            l
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