Page 266 - Monster Manual [11th Print]
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SAL M A N D E R S
                    A
             Salamanders slither across the Sea of Ash on the
             Elemental Plane of Fire, their sinuous coils andjagged
             spines smoldering. Intense heat washes off their bodies,
             while their yellow eyes glow like candles in the deep-set
             hollows of their hawkish faces.
               Salamanders adore power, and they delight in setting
             fire to things. Outside their home plane, they play among
             the burning skeletons of charred trees as forest fires
             rage around them, or slither down the slopes of erupting
             volcanoes to linger in fire pits and magma floes.
               F i re Snakes. Salamanders hatch from eggs that
             are two-foot-diameter spheres of smoldering obsidian.
             When a salamander is ready to hatch, it melts its way
             through the egg's thick shell and emerges as a fire
             snake. A fire snake matures into a salamander adult
             within a year.
               Slaves of the Efreet. Long ago, the efreet hired azers
             to build the fabled City of Brass, but then failed in their
             attempt to enslave that mystical race when the azers'
             work was done. Turning instead to strike against the
             salamanders, the efreet had better luck in establishing
             a slave race, which they use to unleash war and
             destruction across the planes.
               Salamanders despise the azers, believing that if
             the efreet had succeeded in dominating that race of
             elemental crafters, the salamanders would still be free.   '
             The efreet use this enmity to their own advantage,
             stoking the salamanders' hatred and pitting them
             against the efreets' former servants.
               The efreet suffer salamanders to serve no other
             master; when efreet encounter salamanders dedicated
             to the cults of Elemental Evil, they slay them rather than
             taking them as slaves.                            FIRE SNAKE
              Domineering N o bles. Although salamanders follow   Medium elemental, neutral evil
             the destructive impulses of their fiery nature, slavery
             under the efreet has impacted the culture of free   Armor Class 14 (natural armor)
                                                               Hit Points 22 (Sd8)
             salamanders. They rule their own societies according   Speed 30 ft.
             to the efreet model, in which larger and stronger
             salamanders claim dominion over their lesser kin.   STR     DEX    CON     INT    WIS    CHA
              As salamanders age, they increase in size and status,   1 2   (+l)   14 (+2)   1 1   (+O)   7 (-2)   10  (+O)   8 (-1)
             rising to positions of power as cruel nobles among their
             kind. Nobles rule wandering bands of salamanders,   Damage Vulnerabilities cold
             which move across the Elemental Plane of Fire like   Damage Resistances bludgeoning, piercing, and slashing from
             desert nomads, raiding other communities for treasure.   nonmagical attacks
                                                                              fi
              Living Forges. Salamanders generate intense heat,   Damage Immunities  r e
             and when they fight, their weapons glow red and   Senses darkvision 60 ft., passive Perception 10
             sear the bodies of their enemies on contact. Even   Languages understands lgnan but can't speak
             approaching a salamander is dangerous, since flesh   Challenge 1  (200 XP)
             blisters and burns in its proximity.
              This inherent heat is an asset to salamanders' skill   Heated Body. A creature that touches the snake or hits it with a
             as smiths, allowing them to soften and shape iron and   melee attack while within 5 feet of it takes 3 (ld6)  r e damage.
                                                                                                  fi
             steel with their bare hands. Although not as meticulous
             as azers, salamanders number among the greatest   ACTI O  N  S
             metalsmiths in all the planes. Powerful creatures   Multiattack. The snake makes two attacks: one with its bite
             summon them as warriors, but others enlist the    and one with its tail.
             salamanders for their crafting skills, or bind them to   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
             forges and ovens to generate limitless heat.
                                                               Hit: 3 (ld4 +  1)  piercing damage plus 3  (ld6) fi r e damage.
                                                               Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:
                                                                                               fi
                                                               3  ( l d 4 + 1) bludgeoning damage plus 3  (ld6)  r e damage.

                                                                                                SALAMANDERS
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