Page 269 - Monster Manual [11th Print]
P. 269

S C A R E C R OW
                                                           At harvest time, when death revisits the twilit world and
                                                           summer's blossoms bow their withered heads, eerie
                                                           scarecrows loom in silent vigil over empty fields. With
                                                           immortal patience, these stoic sentinels hold their posts
                                                           through wind, storm, and flood, bound to their master's
                                                            command, eager to terrify prey with its sackcloth visage
                                                           and rend victims with its razor-sharp claws.
                                                             Spirit-Powered Constructs. A scarecrow is animated
                                                           by the bound spirit of a slain evil creature, granting it
                                                            purpose and mobility. It is this uncanny presence from
                                                            beyond death that allows a scarecrow to inspire fear
                                                           in those it gazes upon. Hags and witches often bind
                                                           scarecrows with the spirits of demons, but any evil spirit
                                                           will do. Although aspects of the spirit's personality
                                                           might surface, a scarecrow's spirit doesn't recall the
                                                           memories it had as a creature, and its will is focused
                                                           solely on serving its creator. If its creator dies, the spirit
                                                            inhabiting a scarecrow either continues to follow its
                                                           last commands, seeks revenge for its creator's death, or
                                                            destroys itself.
                                                             Construct N a ture. A scarecrow doesn't require air,
                                                           food, drink, or sleep.

                                                            S C AR C R OW
                                                                   E
                                                            Medium construct, chaotic evil

                                                           Armor Class  1
                                                                     1
                                                                   3
                                                            Hit Points  6   (8d8)
                                                            Speed 30 ft.
                                                              STR    DEX    CON     INT    WIS    CHA
                                                             1 1   (+O)   13 (+l)   11  (+O)   10  (+O)   10 (+O)   13 (+l)

                                                                            fi
                                                            Damage Vulnerabilities  r e
                                                            Damage Resistances bludgeoning, piercing, and slashing from
                                                               n
                                                             no m agical attacks
                                                            Damage Immunities poison
                                                           Condition Immunities charmed, exhaustion, frightened,
                                                             paralyzed, poisoned, unconscious
                                                           Senses darkvision 60 ft., passive Perception 10
                                                            Languages understands the languages of its creator but
                                                             can't speak
                                                            Challenge 1  (200 XP)

                                                            False Appearance. While the scarecrow remains motionless, it
                                                            is indistinguishable from an ordinary, inanimate scarecrow.
                                                            ACTI O  N  S
                                                            Multiattack. The scarecrow makes two claw attacks.
                                                            Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
                                                            Hit: 6 (2d4 + 1) slashing damage. If the target is a creature,
                                                            it must succeed on a DC 11  Wisdom saving throw or be
                                                            frightened until the end of the scarecrow's next turn.
                                                            T e rrifying Glare. The scarecrow targets one creature it can
                                                            see within 30 feet of it. If the target can see the scarecrow, the
                                                           target must succeed on a DC 11  Wisdom saving throw or be
                                                            magically frightened until the end of the scarecrow's next turn.
                                                            The frightened target is paralyzed.
   264   265   266   267   268   269   270   271   272   273   274