Page 267 - Monster Manual [11th Print]
P. 267
Large elemental, neutral evil
Armor Class 1 5 (natural armor) Heated Weapons. Any metal melee weapon the salamander
Hit Points 90 (12dl0 + 24) wields deals an extra 3 (ld6) fire damage on a hit (included in
Speed 30 ft. the attack).
T
STR DEX CON INT WIS CHA AC I O N S
1 8 (+4) 14 (+2) 15 (+2) 1 1 (+O) 10 (+O) 12 (+l) Multiattack. The salamander makes two attacks: one with its
spear and one with its tail.
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or
nonmagical attacks range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage,
Damage Immunities fire or 13 (2d8 + 4) piercing damage if used with two hands to
Senses darkvision 60 ft., passive Perception l 0 make a melee attack, plus 3 (l d6) fire damage.
Languages lgnan T a il. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Challenge 5 (l ,800 XP)
fi
Hit: 1 (2d6 + 4) bludgeoning damage plus 7 (2d6) r e
1
damage, and the target is grappled (escape DC 14). n til this
U
Heated Body. A creature that touches the salamander or hits grapple ends, the target is restrained, the salamander can
it with a melee attack while within 5 feet of it takes 7 (2d6) automatically hit the target with its tail, and the salamander
• fire damage. can't make tail attacks against other targets.
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SA.LA MAN DERS

