Page 317 - Monster Manual [11th Print]
P. 317

N ANIMATE OEl\0 SPELL
     "AFTER BEEK OIEO, WE Ci\ST  I\
     ON HIS CORPSE. lT Wi\S FUN FOR  I\ WHILE, BUT THE
     1.0M8\E STAR  TEO  TO SMELL REAL BAD, SO \V� DOUSED
     IT I N   OIL /\ND SET IT ON FIRE. BEEK WOULD VE FOUND
     THAT H\LARIOUS."                     p
                - F oNKIN lio ovPEl\K, ON FRIENOSHI
                         o
           ZOMBIE
           Medium undead, neutral evil

           Armor Class 8
           Hit Points 22  (3d8 + 9)
           Speed 20 ft.
                                                             BEHOLDER ZOMBIE
             STR    DEX    CON      I N T   WIS   CHA        Large undead, neutral evil
            1 3   (+l)   6  (-2)   16  (+3)   3  (-4)   6 (-2)   5 (-3)
                                                             Armor Class  5   (natural armor)
                                                                      1
           Saving Throws Wis +O                              Hit Points 93 ( 1 1 d l 0   + 33)
           Damage Immunities poison                          Speed 0 ft., fly 20 ft.  (hover)
           Condition Immunities poisoned
           Senses darkvision 60 ft., passive Perception 8      STR    DEX    CON      INT    WIS    CHA
                                                                         1
           Languages understands the languages it knew in  life but   10 (+O)   8 (- )    16 (+3)   3 (-4)   8 (-1)   5 (-3)
            can't speak
           Challenge 1/4 (SO XP)                             Saving Throws Wis +2
                                                             Damage Immunities poison
                                                             Condition Immunities poisoned, prone
           Undead Fortitude. If damage reduces the zombie to 0 hit   Senses darkvision 60 ft., passive Perception 9
           points, it must make a Constitution saving throw with a DC   Languages understands Deep Speech and Undercommon but
           of 5 + the damage taken, un e ss the damage is radiant or   can't speak
                               l
           from a critical hit. On a success, the zombie drops to 1  hit   Challenge 5 (1,800 XP)
           point instead.
           A C T I O  N  S                                   Undead Fortitude. If damage reduces the zombie to 0 hit
                                                             points, it must make a Constitution saving throw with a DC
           Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
           Hit: 4 (ld6 +  1) bludgeoning damage.             of 5 + the damage taken, unless the damage is radiant or
                                                             from a critical hit. On a success, the zombie drops to 1  hit
                                                             point instead.
           O G RE ZOMBIE                                     A C T I O  N  S
           Large undead, neutral evil                        Bite. Melee Weapon Attack: +3 to  i t, reach 5 ft., one target.
                                                                                     h
                                                             Hit: 14  (4d6)  piercing damage.
           Armor Class 8
           Hit Points 85  (9dl0 + 36)                        Eye Ray. The zombie uses a random magical eye ray, choosing
                                                                                i
           Speed 30 ft.                                      a target that it can see with n   60 feet of it.
                                                              7. Paralyzing Ray. The targeted creature must succeed on a
             STR    DEX    CON      INT    WIS    CHA
            1 9   (+4}   6  (-2)   1 8   (+4)   3  (-4)   6 (-2)   5 (-3)   DC 14 Constitution saving throw or be paralyzed for l  minute.
                                                             The target can repeat the saving throw at the end of each of its
                                                             turns, ending the effect on itself on a success.
           Saving Throws Wis +O                               2. Fear Ray. The targeted creature must succeed on a  DC 14
           Damage Immunities poison
           Condition Immunities poisoned                     Wisdom saving throw or be frightened for l  minute. The target
           Senses darkvision 60 ft., passive Perception 8    can repeat the saving throw at the end of each of its turns,
           Languages understands Common  and Giant but can't speak   ending the effect on itself on a success.
           Challenge 2 (450 XP)                               3.  Enervation Ray. The targeted creature must make a DC 14
                                                             Constitution saving throw, taking 36 (8d8) necrotic damage on
                                                             a failed save, or half as much damage on a successful one.
           Undead Fortitude. If damage reduces the zombie to 0 hit   4. Disintegration Ray. If the target is a creature, it must
           points, it must make a Constitution saving throw with a DC   succeed on a DC 14  Dexterity saving throw or take 45 (10d8)
           of 5 + the damage taken, unless the damage is radiant or   fo  r ce damage. If this damage reduces the creature to 0 hit
           from a critical hit. On a success, the zombie drops to 1  hit   points, its body becomes a  pile of fine gray dust.
           point instead.                                     If the target is a Large or smaller nonmagical object or
           A C T I O  N  S                                   creation of magical force, it is disintegrated without a saving
                                                             throw. If the target is a  u ge or larger nonmagical object
                                                                             H
                                         h
                                    +
           Morningstar. Melee Weapon Attack:  6   to  i t, reach 5 ft., one   or creation of magical force, this ray disintegrates a 10-foot
           target. Hit: 13 (2d8 + 4) bludgeoning damage.     cube of it.
           ZOMBIES
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