Page 318 - Monster Manual [11th Print]
P. 318
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A P P E N D IX A : M I S C E L L A N E OUS CR A TUR S
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This appendix contains statistics for various animals, A W AKENED TREE
vermin, and other critters. The stat blocks are organized Huge plant, unaligned
alphabetically by creature name.
1
Armor Class 3 (natural armor)
d
APE Hit Points S9 (7 l 2 + 14)
Medium beast, unaligned Speed 20 ft.
STR DEX CON I N T WIS CHA
Armor Class 1 2 1 9 (+4) 6 (-2) l S (+2) 10 (+0) 10 (+O) 7 (-2)
Hit Points 9 (3d8 + 6)
1
Speed 30 ft., climb 30 ft.
fi
Damage Vulnerabilities r e
Damage Resistances bludgeoning, piercing
STR DEX CON INT WIS CHA
1 6 (+3) 14 (+2) 14 (+2) 6 (-2) 12 (+l) 7 (-2) Senses passive Perception 10
Languages one language known by its creator
Challenge 2 (4SO XP)
Skills Athletics +5, Perception +3
1
Senses passive Perception 3
Languages - False Appearance. While the tree remains motionless, it is
X
Challenge 1/2 (100 P ) indistinguishable from a normal tree.
AC I O N S
T
AC I O N S
T
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
Multiattack. The ape makes two fist attacks. Hit: 14 (3d6 + 4) bludgeoning damage.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: An awakened tree is an ordinary tree given sentience
6 (ld6 + 3) bludgeoning damage. and mobility by the awaken spell or similar magic.
Rock. Ranged Weapon Attack: +5 to hit, range 2S/SO ft., one
target. Hit: 6 (l d6 + 3) bludgeoning damage. AXE BEAK
Large beast, unaligned
A W AKENED SHRUB
Small plant, unaligned Armor Class 11
Hit Points 9 (3dl 0 + 3)
1
Speed SO ft.
Armor Class 9
Hit Points 10 (3d6) STR DEX CON INT WIS CHA
Speed 20 ft.
14 (+2) 12 (+l) 1 2 (+l) 2 (-4) 10 (+0) s (-3)
STR DEX CON INT WIS CHA
3 (-4) 8 (-1) 11 (+O) 10 (+O) 10 (+O) 6 (-2) Senses passive Perception l 0
Languages -
1
Challenge / 4 (SO XP)
Damage Vulnerabilities r e
fi
Damage Resistances piercing
Senses passive Perception l 0 AC I O N S
T
Languages one language known by its creator
Challenge 0 (10 P ) Beak. Melee Weapon Attack: +4 to hit, reach S ft., one target.
X
Hit: 6 (ld8 + 2) slashing damage.
False Appearance. While the shrub remains motionless, it is An axe beak is a tall flightless bird with strong legs and
indistinguishable from a normal shrub. a heavy, wedge-shaped beak. It has a nasty disposition
and tends to attack any unfamiliar creature that
T
AC I O N S wanders too close.
+
Rake. Melee Weapon Attack: l to hit, reach S ft., one target.
Hit: l ( l d 4 - l) slashing damage. OTH ER N IMALS
A
A book of this size can't contain statistics for every animal
An awakened shrub is an ordinary shrub given
u
sentience and mobility by the awaken spell or inhabiting yo r D&D campaign world. However, you can
use the stat block of one animal to represent another easily
similar magic. enough. For example, you can use the panther statistics to
represent a jaguar, the giant goat statistics to represent a
buffalo, and the hawk statistics to represent a falcon.
APPENDIX A: MISCELLA N E OUS CRE;\TURES

