Page 322 - Monster Manual [11th Print]
P. 322
DEATH DOG DEER
Medium monstrosity, neutral evil Medium beast, unaligned
Armor Class 1 2 Armor Class 1 3
Hit Points 9 (6d8 + 1 2 ) Hit Points 4 (ld8)
3
Speed 40 ft. Speed SO ft.
STR DEX CON I N T WIS CHA STR DEX CON I N T WIS CHA
1 5 (+2) 14 (+2) 14 (+2) 3 (-4) 13 (+l) 6 (-2) 1 1 (+O) 16 (+3) 11 (+0) 2 (-4) 14 (+2) s (-3)
1
Skills Perception +5, Stealth +4 Senses passive Perception 2
1
1
Senses darkvision 2 0 ft., passive Perception 5 Languages -
Languages - Challenge 0 (l 0 XP)
Challenge l (200 XP)
T
AC I O N S
Two-Headed. The dog has advantage on Wisdom (Perception)
checks and on saving throws against being blinded, charmed, Bite. Melee Weapon Attack: +2 to hit, reach S ft., one target.
deafened, frightened, stunned, or knocked unconscious. Hit: 2 (ld4) piercing damage.
T
AC I O N S
DIRE W O LF
Multiattack. The dog makes two bite attacks. Large beast, unaligned
Bite. Melee Weapon Attack: +4 to hit, reach S ft., one target.
Hit: S (ld6 + 2) piercing damage. If the target is a creature, it Armor Class 14 (natural armor)
must succeed on a DC 12 Constitution saving throw against Hit Points 37 (SdlO + 10)
disease or become poisoned until the disease is cured. Every 24 Speed SO ft.
hours that elapse, the creature must repeat the saving throw,
reducing its hit point maximum by 5 (ldlO) on a fa l ure. This STR DEX CON INT WIS CHA
i
reduction lasts until the disease is cured. The creature dies if 1 7 (+3) 1 5 (+2) 1 5 (+2) 3 (-4) 12 (+l) 7 (-2)
the disease reduces its hit point maximum to 0.
Skills Perception +3, Stealth +4
1
A death dog is an ugly two-headed hound that roams Senses passive Perception 3
plains, deserts, and the Underdark. Hate burns in a Languages -
death dog's heart, and a taste for humanoid flesh drives Challenge l (200 XP)
it to attack travelers and explorers. Death dog saliva
carries a foul disease that causes a victim's flesh to Keen Hearing and Smell. The wolf has advantage on Wisdom
slowly rot off the bone. (Perception) checks that rely on hearing or smell.
Pack T a ctics. The wolf has advantage on an attack roll against a
creature if at least one of the wolf's allies is within 5 feet of the
creature and the ally isn't n capacitated.
i
T
AC I O N S
Bite. Melee Weapon Attack: +S to hit, reach S ft., one target. Hit:
10 (2d6 + 3) piercing damage. If the target is a creature, it must
succeed on a DC 3 Strength saving throw or be knocked prone.
1
DRAFT HORSE
Large beast, unaligned
Armor Class 10
Hit Points 19 (3dl0 + 3)
Speed 40 ft.
STR DEX CON INT WIS CHA
1 8 (+4) 10 (+O) 1 2 (+l) 2 (-4) 1 1 (+O) 7 (-2)
Senses passive Perception l 0
Languages -
Challenge 1/4 (SO XP)
AC I O N S
T
.
Hooves. Me/ee Weapon Attack: +6 to hit, reach 5 ft , one target.
Hit: 9 (2d4 + 4) bludgeoning damage.
APPEN DIX A: M I S C E LLAN EOUS CREATURES
321

