Page 319 - Monster Manual [11th Print]
P. 319

BABOON                                            ACTIO  N  S
          Small beast, unaligned                            Bite. Melee Weapon Attack: +O to hit, reach 5 ft., one creature.
                                                            Hit: 1  piercing damage.
          Armor Class 1 2
           Hit Points 3  (ld6)
          Speed 30 ft., climb 30 ft.                        BLACK BEAR
                                                            Medium beast, unaligned
             STR    DEX    CON     !NT    WIS    CHA
               1
            8 (- )    14 (+2)   11  (+O)   4 (-3)   12 (+ )    6 (-2)   Armor Class 1 1   (natural armor)
                                             l
                                                             Hit Points 1 9   (3d8 + 6)
          Senses passive Perception  1                      Speed 40 ft., climb 30 ft.
                              1
           Languages -
          Challenge 0 (10 XP)                                  STR    DEX    CON     INT    WIS    CHA
                                                              1 5   (+2)   10 (+O)   14 (+2)   2 (-4)   12 (+1)   7 (-2)
          Pack T a ctics. The baboon has advantage on an attack roll   Skills Perception +3
          against a creature if at least one of the baboon's allies is with n    Senses passive Perception  3
                                                      i
                                                                                1
           5 feet of  h e   creature  n d   the ally isn't incapacitated.   Languages -
                t
                          a
          AC I O  N S                                       Challenge 1/2 (100 XP)
             T
           Bite. Melee Weapon Attack: + 1 to hit, reach 5 ft., one target.
          Hit: 1  ( 1 d 4 - 1) piercing damage.             Keen Smell. The bear has advantage on Wisdom (Perception)
                                                            checks that rely on smell.
           BADGER                                           AC I O  N S
                                                               T
           Tiny beast, unaligned                             Multiattack. The bear makes two attacks: one with its bite and
                                                            one with its claws.
           Armor Class 10
           Hit Points 3  (ld4 +  )                          Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                        1
               2
          Speed  0   ft., burrow 5 ft.                       Hit: 5 (ld6 + 2)  piercing damage.
                                                            Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
             STR    DEX    CON     INT    WIS    CHA
            4  (-3)   11  (+O)   12  (+l)   2 (-4)   12 (+1)   5 (-3)   Hit: 7  (2d4 + 2)  slashing damage.
                                                                      D
          Senses darkvision 30 ft., passive Perception  1 1    BLINK  O G
           Languages -                                       Medium f e y, lawf u l good
           Challenge 0 (10 XP)
                                                            Armor Class  3
                                                                      1
           Keen Smell. The badger has advantage on Wisdom (Perception)   Hit Points 22 (4d8 + 4)
           checks that rely on smell.                       Speed 40 ft.

           ACTI O  N  S                                        STR    DEX    CON     I N T   WIS   CHA
                                                              1 2   (+l)   17 (+3)   12 (+l)   10  (+O)   1 3   (+l)   1 1   (+O)
           Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
           Hit: 1  piercing damage.
                                                             Skills Perception +3, Stealth +5
                                                            Senses passive Perception  3
                                                                                1
           BAT                                               Languages Blink Dog, understands Sylvan but can't speak it
           Tiny beast, unaligned                             Challenge 1/4  (SO XP)
           Armor Class 1 2                                   Keen Hearing and Smell. The dog has advantage on Wisdom
           Hit Points 1  ( l d 4 - 1 )                       (Perception) checks that rely on hearing or smell.
           Speed 5 ft., fly 30 ft.
                                                             ACTI O  N  S
             STR    DEX    CON     I N T   WIS    CHA
            2 (-4)   1 5   (+2)   8 (-1)   2 (-4)   12 (+l)   4 (-3)   Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
                                                             Hit: 4  (ld6 + l)  piercing damage.
           Senses blindsight 60 ft., passive Perception  1    T e leport (Recharge 4-6). The dog magically teleports, along
                                          1
           Languages -                                      with any equipment it is wearing or carrying, up to 40 feet to
           Challenge 0 (10 XP)                               an  unoccupied space it can see. Before or after teleporting, the
                                                             dog can make one bite attack.
           Echolocation. The bat can't use its blindsight while deafened.   A blink dog takes its name from its ability to blink in
                                                             and out of existence, a talent it uses to aid its attacks
           Keen Hearing. The bat has advantage on Wisdom (Perception)
           checks that rely on hearing.                      and to avoid harm. Blink dogs harbor a long-standing
                                                             hatred for displacer beasts and attack them on sight.


           APPENDIX A  :   MISCELLANEOUS  C  R  EATU RES
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