Page 332 - Monster Manual [11th Print]
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HYENA KILLER WHALE
Medium beast, unaligned Huge beast, unaligned
1
Armor Class 1 1 Armor Class 2 (natural armor)
Hit Points S (ld8 + 1 ) Hit Points 90 (12dl2 + 1 2 )
Speed O ft. Speed 0 ft., swim 60 ft.
S
STR DEX CON I N T WIS CHA STR DEX CON INT WIS CHA
1 1 (+0) 13 (+l) 12 (+l) 2 (-4) 12 (+l) s (-3) 1 9 (+4) 10 (+O) 1 3 (+l) 3 (-4) 12 {+l) 7 (-2)
Skills Perception +3 Skills Perception +3
Senses passive Perception 3 Senses blindsight 2 0 ft., passive Perception 3
1
1
1
Languages - Languages -
Challenge 0 (10 XP) Challenge 3 (700 XP)
Pack Tactics. The hyena has advantage on an attack roll against Echolocation. The whale can't use its blindsight
a creature if at least one of the hyena's allies is within S feet of while deafened.
the creature and the ally isn't incapacitated.
m
Hold Breath. The whale can hold its breath for 30 i nutes.
ACTI O N S Keen Hearing. The whale has advantage on Wisdom
Bite. Melee Weapon Attack: +2 to hit, reach S ft., one target. (Perception) checks that rely on hearing.
Hit: 3 (ld6) piercing damage.
AC I O N S
T
+
JACKAL Bite. Melee Weapon Attack: 6 to hit, reach S ft., one target.
Hit: 21 (Sd6 + 4) piercing damage.
Small beast, unaligned
Armor Class 1 2 LION
Hit Points 3 (ld6) Large beast, unaligned
Speed 40 ft.
Armor Class 1 2
STR DEX CON INT WIS CHA Hit Points 6 (4dl0 + 4)
2
8 (-1) l S (+2) 1 1 (+O) 3 (-4) 12 (+l) 6 (-2) Speed SO ft.
Skills Perception +3 STR DEX CON INT WIS CHA
Senses passive Perception 1 3 1 7 (+3) lS (+2) 1 3 (+l) 3 (-4) 12 (+l) 8 (-1)
Languages -
Challenge 0 (10 XP) Skills Perception +3, Stealth +6
Senses passive Perception 3
1
Languages -
Keen Hearing and Smell. The jackal has advantage on Wisdom
(Perception) checks that rely on hearing or smell. Challenge l (200 XP)
Pack T a ctics. The jackal has advantage on an attack roll against
a creature if at least one of the jackal's allies is within S feet of Keen Smell. The lion has advantage on Wisdom (Perception)
the creature and the ally isn't incapacitated. checks that rely on smell.
Pack Tactics. The lion has advantage on an attack ro l against a
l
ACTI O N S creature if at least one of the lion's allies is within S feet of the
.
Bite. Melee Weapon Attack: + l to hit, reach S ft , one target. creature and the ally isn't incapacitated.
Hit: l (ld4 - l) piercing damage.
Pounce. If the lion moves at least 20 feet straight toward a
creature and then hits it with a claw attack on the same turn,
that target must succeed on a DC 13 Strength saving throw or
be knocked prone. If the target is prone, the lion can make one
bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long
jump up to 2S feet.
ACT O I N S
·
Bite. Melee Weapon Attack: +S to hit, reach S ft., one target.
Hit: 7 (ld8 + 3) piercing damage.
Claw. Melee Weapon Attack: +S to hit, reach S ft., one target.
Hit: 6 (ld6 + 3) slashing damage.
APPE N D IX A: MISCELLANEOUS C R EATURES
33 1

