Page 328 - Monster Manual [11th Print]
P. 328

GIANT OWL
              Large beast, neutral

                       1
             Armor Class  2
                     1
              Hit Points  9   (3dl0 + 3)
             Speed S ft., fly 60 ft.
                STR    DEX    CON     INT    WIS     CHA
                                        1
               1 3   (+1}   l S   (+2)   12 (+l)   8 (- )    13  (+l)   10 (+O)
             Skills Perception +S, Stealth +4
             Senses darkvision  2 0 ft., passive Perception l S   GIANT RAT
                           1
              Languages Giant Owl, understands Common, Elvish, and   Small beast, unaligned
               Sylvan but can't speak them
             Challenge 1/4 (SO XP)
                                                               Armor Class  2
                                                                         1
                                                               Hit Points 7 (2d6)
             Flyby. The owl doesn't provoke opportunity attacks when it   Speed 30 ft.
             flies out of an enemy's reach.
                                                                  STR    DEX    CON     INT    WIS    CHA
             Keen Hearing and Sight. The owl has advantage on Wisdom   7 (-2)   l S   (+2)   11  (+O)   2 (-4)   10 (+O)   4 (-3)
              (Perception) checks that rely on hearing or sight.
                                                               Senses darkvision 60 ft., passive  Perception 10
             ACTIO  N  S
                                                               Languages -
              T a lons. Melee Weapon Attack: +3 to hit, reach S ft., one target.   Challenge 1/8 (2S XP)
              Hit: 8  (2d6 + 1)  slashing damage.
             Giant owls often befriend fey and other sylvan creatures   Keen Smell. The rat has advantage on Wisdom  (Perception)
             and are guardians of their woodland realms.        checks that rely on smell.
                                                               Pack T a ctics. The rat has advantage on an attack roll against a
              GIANT POISONOUS SNAKE                            creature if at least one of the rat's allies is within S feet of the
              Medium beast, unaligned                          creature and the ally isn't incapacitated.
                                                               ACTI O  N  S
             Armor Class 14
                     1
              Hit Points  1   (2d8 + 2)                        Bite. Melee Weapon Attack:  4   to hit, reach S ft., one target.
                                                                                   +
             Speed 30 ft., swim  30 ft.                         Hit: 4 (ld4 + 2) piercing damage.
                STR    DEX    CON     I N T   WIS    CHA
                                                                          S
               1 0   (+O)   1 8   (+4)   13  (+l)   2 (-4)   10 (+O)   3  (-4)   GIANT  C ORPION
                                                                Large beast, unaligned
             Skills Perception +2
                                             1
                           1
             Senses blindsight  0   ft., passive Perception  2    Armor Class l S   (natural armor)
              Languages -                                       Hit Points S2 (7dl0 + 14)
             Challenge 1/4  (SO XP)                             Speed 40 ft.
                                                                  STR    DEX    CON     I N T   WIS    CHA
             AC I O  N S                                         l S   (+2)   13  (+l)   lS  (+2)   l  (-S)   9 (-1)   3 (-4)
                T
              Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
              Hit: 6  (ld4 + 4)  piercing damage, and the target must make   Senses blindsight 60 ft., passive Perception 9
                                           1
             a  DC 1 1   Constitution saving throw, taking  0   (3d6)  poison   Languages -
             damage on a failed save, or half as much damage on a   Challenge 3  (700 XP)
              successful one.
                                                               ACTI O  N S
              VAR I ANT: DISEASED GIANT RATS
               Some giant rats carry vile diseases that they spread with their   Multiattack. The scorpion makes three attacks: two with its
              bites. A diseased giant rat has a challenge rating of l /8 (2S   claws and one with its sting.
              XP) and the following action instead of its normal bite attack.   Claw. Melee Weapon Attack: +4 to  i t, reach S ft., one target.
                                                                                        h
                Bite. Melee W e apon Attack: +4 to  i t, reach S ft ., one target.   Hit: 6 (ld8 + 2) bludgeoning damage, and the target is
                                       h
               Hit: 4  (l d4 + 2) piercing damage. If the target is a creature,   grappled (escape DC 12). The scorpion has two claws, each of
               it must succeed on a DC 10 Constitution saving throw or
              contract a disease.  n til the disease is cured, the target can't   which can grapple only one target.
                            U
               regain hit points except by magical means, and the target's   Sting. Melee Weapon Attack: +4 to hit, reach S ft., one creature.
              h i t point maximum decreases by 3 ( l d6) every 24 hours. If   Hit: 7 (ldlO + 2)  piercing damage, and the target must make
              the target's hit point maximum drops to 0 as a result of this   a  DC 1 2   Constitution saving throw, taking 22  (4dl0)  poison
              disease, the target dies.                        damage on a failed save, or half as much damage on a
                                                               successful one.

                                                                            APPENDIX A:  M  I S  C  E  LLANEOUS C  R  EATU RES
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