Page 337 - Monster Manual [11th Print]
P. 337

REEF SHARK                                        RIDING HORSE
           Medium beast, unaligned                           Large beast, unaligned
           Armor Class 1 2   (natural armor)                Armor Class l 0
           Hit Points 22 (4d8 + 4)                           Hit Points 1 3   (2dl 0 + 2)
          Speed 0 ft., swim 40 ft.                          Speed 60 ft.
             STR    DEX    CON     INT    WIS    CHA           STR    DEX    CON     INT    WIS    CHA
            14  (+2)   13 (+l)   13 (+l)   l  (-5)   10 (+O)   4 (-3)   1 6   (+3)   10 (+O)   12 (+l)   2 (-4)   11  (+O)   7 (-2)

          Skills Perception +2                              Senses passive Perception l 0
           Senses blindsight 30 ft., passive Perception  2    Languages -
                                          1
           Languages -                                      Challenge  / 4  (SO XP)
                                                                    1
          Challenge 1/2 (100 XP)
                                                            A C T I O  N  S
           Pack T a ctics. The shark has advantage on an attack roll against
           a creature if at least one of the shark's allies is within 5 feet of   Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
          the creature and the ally isn't incapacitated.     Hit: 8 (2d4 + 3) bludgeoning damage.
           Water Breathing. The shark can breathe only underwater.
                                                             SABER-TOOTHED TIGER
           A C T I O  N  S                                   Large beast, unaligned
           Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
           Hit: 6 (ld8 + 2)  piercing damage.               Armor Class 1 2
                                                             Hit Points 52 (7dl0 + 14)
           Smaller than giant sharks and hunter sharks, reef   Speed 40 ft.
          sharks inhabit shallow waters and coral reefs, gathering
           in small packs to hunt. A full-grown specimen measures   STR   DEX   CON   INT   WIS    CHA
           6 to 10 feet long.                                 1 8   (+4)   14 (+2)   1 5   (+2)   3 (-4)   12 (+l)   8 (-1)
                                                             Skills Perception +3, Stealth +6
           RHINOCEROS                                       Senses passive Perception  3
                                                                                1
           Large beast, unaligned                            Languages -
                                                            Challenge 2  (450 XP)
           Armor Class 1 1   (natural armor)
           Hit Points 45  (6dl0 + 1 2 )
           Speed 40 ft.                                      Keen Smell. The tiger has advantage on Wisdom (Perception)
                                                             checks that rely on smell.
             STR    DEX    CON     INT    WIS     CHA        Pounce.  If the tiger moves at least 20 feet straight toward a
            21  (+5)   8 (-1)   1 5   (+2)   2 (-4)   12  (+l)   6 (-2)   creature and then hits it with a claw attack on the same turn,
                                                            that target must succeed on a DC 14 Strength saving throw or
                              1
           Senses passive Perception  1                      be knocked prone. If the target is prone, the tiger can make one
           Languages -                                      bite attack against it as a bonus action.
           Challenge 2  (450 XP)
                                                            A C T I O  N  S
           Charge.  If the rhinoceros moves at least 20 feet straight toward   Bite. Melee Weapon Attack:  6   to hit, reach 5 ft., one target.
                                                                                +
           a target and then  hits it with a gore attack on the same turn,   Hit: 10 (ldlO + 5) piercing damage.
           the target takes an extra 9 (2d8) bludgeoning damage. If the
           target is a creature, it must succeed on a DC 15 Strength saving   Claw. Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target.
           throw or be knocked prone.                        Hit: 12 (2d6 + 5) slashing damage.
           A C T I O  N  S
           Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
           Hit: 14 (2d8 + 5) bludgeoning damage.
















           APPENDIX  A:  MISCELLANEOUS  C  R  EATURES
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