Page 327 - Monster Manual [11th Print]
P. 327

GIANT GOAT                                        ACTIO  N  S
          Large beast, unaligned                            Bite. Melee Weapon Attack: +4 to hit, reach S ft ,   one target.
                                                                                             .
                                                            Hit: 6 (ld8 + 2)  piercing damage.
          Armor Class 1 1   (natural armor)
          Hit Points 19  (3d10 + 3)                         A giant lizard can be ridden or used as a draft animal.
          Speed 40 ft.                                      Lizardfolk also keep them as pets, and subterranean
                                                            giant lizards are used as mounts and pack animals by
            STR     DEX    CON     INT    WIS    CHA        drow, duergar, and other Underdark dwellers.
           17 (+3)   11  (+O)   12 (+1)   3 (-4)   12  (+1)   6 (-2)
                                                                              A
                                                             VA I ANT: GIANT LIZ R D   TRAITS
                                                               R
          Senses passive Perception  1
                             1
          Languages -                                        Some giant lizards have one or both of the following traits.
          Challenge 1/2 (100 XP)                              Hold Breath. The lizard can hold its breath for 1 S minutes.
                                                             (A lizard that has this trait also has a swimming speed
                                                             of 30 feet.)
          Charge. If the goat moves at least 20 feet straight toward a   Spider Climb. The lizard can cl m i  b   difficult surfaces,
                                                                    u
          target and then  i ts it with a  ram attack on the same turn, the   including  p side down on ceilings, without needing to make
                     h
          target takes an extra S (2d4) bludgeoning damage. If the target   an ability check.
          is a creature, it must succeed on a DC 13 Strength saving throw
          or be knocked prone.
                                                                      O
                                                            GIANT  C TOPUS
          Sure-Footed. The goat has advantage on Strength and Dexterity   Large beast, unaligned
          saving throws made against effects that would knock it prone.
                                                            Armor Class  1
                                                                     1
          AC I O  N S                                       Hit Points S2 (8d10 + 8)
             T
          Ram. Melee Weapon Attack:  S   to hit, reach S ft., one target.   Speed 10 ft.,  swim 60 ft.
                              +
          Hit: 8 (2d4 + 3) bludgeoning damage.
                                                              STR    DEX     CON     I N T   WIS   CHA
                                                                               l
                                                             1 7   (+3)   13 (+l)   1 3   (+ )    4 (-3)   10 (+O)   4 (-3)
          GIANT HYENA
                                                                                +
          Large beast, unaligned                            Skills Perception +4, Stealth  S
                                                            Senses darkvision 60 ft., passive Perception  4
                                                                                            1
                   1
          Armor Class  2                                    Languages -
                 4
          Hit Points  S   (6d10 +  2 )                      Challenge l  (200 XP)
                          1
          Speed SO ft.
                                                            Hold Breath. While out of water, the octopus can hold its
            STR     DEX    CON     INT    WIS    CHA
           16  (+3)   14 (+2)   14 (+2)   2 (-4)   12 (+1)   7 (-2)   breath for l  hour.
                                                            Underwater Camouflage. The octopus has advantage on
          Skills Perception +3                              Dexterity (Stealth) checks made while underwater.
          Senses passive Perception  3
                             1
          Languages -                                       Water Breathing. The octopus can breathe only underwater.
          Challenge 1  (200 XP)
                                                            ACTI O  N  S
                                                            Tentacles. Melee Weapon Attack:  S   to hit, reach l S   ft., one
                                                                                   +
          Rampage. When the hyena reduces a creature to 0 hit points   target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a
          with a  melee attack on its turn, the hyena can take a bonus
          action to move up to half its speed and make a bite attack.   creature, it is grappled (escape DC 1 6 ) .   Until this grapple ends,
                                                            the target is restrained, and the octopus can't use its tentacles
          ACTI O  N S                                       on another target.
                              +
          Bite. Melee Weapon Attack:  5   to hit, reach S ft., one target.   Ink Cloud (Recharges a f t er a Short or Long Rest). A 20-foot­
          Hit: 10 (2d6 + 3) piercing damage.                radius cloud of ink extends all around the
                                                            octopus if it is underwater. The area is
                                                            heavily obscured for 1  minute, although a
          GIANT LIZARD                                      significant current can disperse the ink.
          Large beast, unaligned                            After releasing the ink, the octopus can
                                                            use the Dash action as a bonus action.
          Armor Class 1 2   (natural armor)
          Hit Points 1 9   (3d10 + 3)
          Speed 30 ft., climb 30 ft.
            STR     DEX    CON     INT    WIS    CHA
           lS (+2)   12 (+1)   13  (+1)   2 (-4)   10 (+O)   s  (-3)
          Senses darkvision 30 ft., passive Perception 10
          Languages -
          Challenge 1/4  (SO XP)
          APPENDIX A  :   M  I SCELLA N  E  OUS  CREATU RES
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