Page 327 - Monster Manual [11th Print]
P. 327
GIANT GOAT ACTIO N S
Large beast, unaligned Bite. Melee Weapon Attack: +4 to hit, reach S ft , one target.
.
Hit: 6 (ld8 + 2) piercing damage.
Armor Class 1 1 (natural armor)
Hit Points 19 (3d10 + 3) A giant lizard can be ridden or used as a draft animal.
Speed 40 ft. Lizardfolk also keep them as pets, and subterranean
giant lizards are used as mounts and pack animals by
STR DEX CON INT WIS CHA drow, duergar, and other Underdark dwellers.
17 (+3) 11 (+O) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
A
VA I ANT: GIANT LIZ R D TRAITS
R
Senses passive Perception 1
1
Languages - Some giant lizards have one or both of the following traits.
Challenge 1/2 (100 XP) Hold Breath. The lizard can hold its breath for 1 S minutes.
(A lizard that has this trait also has a swimming speed
of 30 feet.)
Charge. If the goat moves at least 20 feet straight toward a Spider Climb. The lizard can cl m i b difficult surfaces,
u
target and then i ts it with a ram attack on the same turn, the including p side down on ceilings, without needing to make
h
target takes an extra S (2d4) bludgeoning damage. If the target an ability check.
is a creature, it must succeed on a DC 13 Strength saving throw
or be knocked prone.
O
GIANT C TOPUS
Sure-Footed. The goat has advantage on Strength and Dexterity Large beast, unaligned
saving throws made against effects that would knock it prone.
Armor Class 1
1
AC I O N S Hit Points S2 (8d10 + 8)
T
Ram. Melee Weapon Attack: S to hit, reach S ft., one target. Speed 10 ft., swim 60 ft.
+
Hit: 8 (2d4 + 3) bludgeoning damage.
STR DEX CON I N T WIS CHA
l
1 7 (+3) 13 (+l) 1 3 (+ ) 4 (-3) 10 (+O) 4 (-3)
GIANT HYENA
+
Large beast, unaligned Skills Perception +4, Stealth S
Senses darkvision 60 ft., passive Perception 4
1
1
Armor Class 2 Languages -
4
Hit Points S (6d10 + 2 ) Challenge l (200 XP)
1
Speed SO ft.
Hold Breath. While out of water, the octopus can hold its
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 7 (-2) breath for l hour.
Underwater Camouflage. The octopus has advantage on
Skills Perception +3 Dexterity (Stealth) checks made while underwater.
Senses passive Perception 3
1
Languages - Water Breathing. The octopus can breathe only underwater.
Challenge 1 (200 XP)
ACTI O N S
Tentacles. Melee Weapon Attack: S to hit, reach l S ft., one
+
Rampage. When the hyena reduces a creature to 0 hit points target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a
with a melee attack on its turn, the hyena can take a bonus
action to move up to half its speed and make a bite attack. creature, it is grappled (escape DC 1 6 ) . Until this grapple ends,
the target is restrained, and the octopus can't use its tentacles
ACTI O N S on another target.
+
Bite. Melee Weapon Attack: 5 to hit, reach S ft., one target. Ink Cloud (Recharges a f t er a Short or Long Rest). A 20-foot
Hit: 10 (2d6 + 3) piercing damage. radius cloud of ink extends all around the
octopus if it is underwater. The area is
heavily obscured for 1 minute, although a
GIANT LIZARD significant current can disperse the ink.
Large beast, unaligned After releasing the ink, the octopus can
use the Dash action as a bonus action.
Armor Class 1 2 (natural armor)
Hit Points 1 9 (3d10 + 3)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
lS (+2) 12 (+1) 13 (+1) 2 (-4) 10 (+O) s (-3)
Senses darkvision 30 ft., passive Perception 10
Languages -
Challenge 1/4 (SO XP)
APPENDIX A : M I SCELLA N E OUS CREATU RES
3� 6

