Page 341 - Monster Manual [11th Print]
P. 341

W A RHORSE                                         VA I ANT: WAR H ORSE ARMOR
                                                                R
           Large beast, unaligned                             An armored warhorse has an AC based on the type of barding
                                                              worn (see the Player's Handbook for more information on
                    1
           Armor Class  1                                     barding). The horse's AC includes its Dexterity modifier,
                                                                             d
           Hit Points  9   (3dl0 + 3)                         where applicable. Bar i n g doesn't alter the horse's
                  1
           Speed 60 ft.                                       challenge rating.
                                                                AC    Barding        AC     Barding
             STR    DEX    CON      INT    WIS    CHA
            18 (+4)   12 (+l)   13  (+l)   2 (-4)   12 (+l)   7 (-2)   1 2    Leather   1 6    Chain mail
                                                                1 3    Studded leather   1 7    Splint
                              1
           Senses passive Perception  1                         1 4    Ring mail      1 8    Plate
           Languages -                                          1 5    Scale mail
           Challenge 1/2 (100 XP)
                                                            W E ASEL
           Trampling Charge.  If the horse moves at least 20 feet straight
          toward a creature and then hits it with a hooves attack on   Tiny beast, unaligned
           the same turn, that target must succeed on a DC 14 Strength   Armor Class 1 3
           saving throw or be knocked prone. If the target is prone, the   Hit Points 1  (ld4 - 1 )
           horse can make another attack with its hooves against it as a   Speed  0   ft.
                                                                 3
           bonus action.
             T
           AC I O  N S                                         STR    DEX    CON     INT    WIS     CHA
                                                              3 (-4)   16 (+3)   8 (-1)   2 (-4)   12 (+l)   3  (-4)
                                 +
           Hooves. Melee Weapon Attack:  6   to hit, reach 5 ft., one target.
           Hit:  1   (2d6 + 4) bludgeoning damage.          Skills Perception +3, Stealth +5
              1
                                                            Senses passive Perception 1 3
                                                             Languages -
                                                            Challenge 0 (10 XP)
                                                            Keen Hearing and Smell. The weasel has advantage on Wisdom
                                                             (Perception) checks that rely on hearing or smell.
                                                            AC I O  N S
                                                               T
                                                                                    h
                                                            Bite. Melee Weapon Attack:  5   to  i t, reach 5 ft., one target.
                                                                                +
                                                            Hit: 1  piercing damage.
                                                                        W
                                                            W I NTER  O LF
                                                            Large monstrosity, neutral evil

                                                                      1
                                                            Armor Class  3   (natural armor)
                                                            Hit Points  75  (lOdlO + 20)
                                                            Speed 50 ft.
                                                               STR    DEX    CON     INT    WIS    CHA
                                                             1 8   (+4)   13 (+l)   14 (+2)   7 (-2)   12 (+l)   8 (-1)

                                                            Skills Perception +5, Stealth +3
                                                            Damage Immunities cold
                                                                                1
                                                            Senses passive Perception  5
                                                            Languages Common, Giant, Winter Wolf
                                                            Challenge 3  (700 XP)

                                                            Keen Hearing and Smell. The wolf has advantage on Wisdom
                                                            (Perception) checks that rely on hearing or smell.
                                                            Pack Tactics. The wolf has advantage on an attack roll against a
                                                            creature if at least one of the wolf's allies is within 5 feet of the
                                                            creature and the ally isn't incapacitated.
                                                            Snow Camouflage. The wolf has advantage on Dexterity
             WINTER WOLF                                    (Stealth) checks made to hide in snowy terrain.






          APPENDIX A:  MISCELLAN  E  OUS  CREATURES
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