Page 338 - Monster Manual [11th Print]
P. 338

S C ORPION                                        ACTI O  N S
             Tiny beast, unaligned                             Bite. Melee Weapon Attack:  4   to hit, reach 5 ft., one creature.
                                                                                   +
                                                               Hit: l  piercing damage, and the target must succeed on a DC 9
             Armor Class 1 1   (natural armor)                 Constitution saving throw or take 2 (ld4) poison damage.
             Hit Points l  (ld4 - l )
                  1
             Speed  0   ft.
                                                               SWARM OF BATS
               STR     DEX    CON     INT    WIS    CHA        Medium swarm of  Tiny beasts, unaligned
                                               1
               2 (-4)   11  (+O)   8 (-1)   l  (-5)   8 (- )    2 (-4)
                                                               Armor Class 1 2
             Senses blindsight 10 ft., passive Perception 9    Hit Points  2   (Sd8)
                                                                       2
             Languages -                                       Speed 0 ft., fly 30 ft.
             Challenge 0 (10 XP)
                                                                 STR     DEX    CON     I N T   WIS   CHA
                                                                 5  (-3)   1 5   (+2)   10  (+O)   2 (-4)   12 (+l)   4 (-3)
                T
             AC I O  N S
             Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.   Damage Resistances bludgeoning, piercing, slashing
             Hit: l  piercing damage, and the target must make a DC 9   Condition Immunities charmed, frightened, grappled,
             Constitution saving throw, taking 4  (ld8) poison damage on a   paralyzed, petrified, prone, restrained, stunned
                                                                                               1
             failed save, or half as much damage on a successful one.   Senses blindsight 60 ft., passive Perception  1
                                                               Languages -
                                                               Challenge 1/4  (SO XP)
             SEA HORSE
             Tiny beast, unaligned                             Echolocation. The swarm can't use its blindsight
                                                               while deafened.
             Armor Class 1 1
             Hit Points l  (ld4 - l)                           Keen Hearing. The swarm has advantage on Wisdom
             Speed 0 ft., swim 20 ft.                          (Perception) checks that rely on hearing.

               STR     DEX    CON     INT    WIS    CHA        Swarm. The swarm can occupy another creature's space and
               l  (-5)   12 (+l)   8 (-1)   l  (-5)   10 (+O)   2 (-4)   vice versa, and the swarm can move through any opening large
                                                               enough for a Tiny bat. The swarm can't regain hit points or
                                                               gain temporary hit points.
             Senses passive Perception l 0
             Languages -                                       AC I O  N S
                                                                  T
             Challenge 0 (0 XP)
                                                                                   +
                                                               Bites. Melee Weapon Attack:  4   to hit, reach 0 ft., one creature
                                                               in the swarm's space. Hit: 5  (2d4) piercing damage, or 2 (ld4)
             Water Breathing. The sea horse can breathe only underwater.
                                                               piercing damage if the swarm has half of its hit points or fewer.
             SPIDER                                             TH E  NA U R E   OF SW R M S
                                                                       T
                                                                                A
             Tiny beast, unaligned                              The swarms presented here aren't ordinary  r   benign
                                                                                               o
                                                                assemblies of little creatures. They form as a result of some
             Armor Class  2                                     sinister or unwholesome  n fluence. A vampire can summon
                      1
                                                                                  i
             Hit Points l  (ld4 - l )                           swarms of bats and rats from the darkest corners of the
             Speed 20 ft., climb 20 ft.                         night, while the very presence of a mummy lord can cause
                                                                scarab beetles to boil up from the sand-filled depths of its
               STR     DEX    CON     I N T   WIS   CHA         tomb. A hag might have the power to turn swarms of ravens
                                                                                          a
               2 (-4)   14  (+2)   8 (- )    l  (-5)   10 (+O)   2 (-4)   against her enemies, while a yuan-ti  b omination might have
                                1
                                                                swarms of poisonous snakes slithering in its wake. Even
             Skills Stealth +4                                  druids can't charm these swarms, and their aggressiveness
             Senses darkvision 30 ft., passive Perception l 0   is borderline unnatural.
             Languages -
             Challenge 0 (10 XP)
             Spider Climb. The spider can climb difficult surfaces, including
             upside down on ceilings, without needing to make an
             ability check.
             Web Sense. While in contact with a web, the spider knows
                                 e
             the exact location of any oth r   creature in contact with
             the same web.
             Web Walker. The spider ignores movement restrictions caused
             by webbing.




                                                                           APPENDIX  A  :   M  I SC ELL A  N  EOUS  C  R  EATURES
                                                                                                                  337
   333   334   335   336   337   338   339   340   341   342   343