Page 338 - Monster Manual [11th Print]
P. 338
S C ORPION ACTI O N S
Tiny beast, unaligned Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one creature.
+
Hit: l piercing damage, and the target must succeed on a DC 9
Armor Class 1 1 (natural armor) Constitution saving throw or take 2 (ld4) poison damage.
Hit Points l (ld4 - l )
1
Speed 0 ft.
SWARM OF BATS
STR DEX CON INT WIS CHA Medium swarm of Tiny beasts, unaligned
1
2 (-4) 11 (+O) 8 (-1) l (-5) 8 (- ) 2 (-4)
Armor Class 1 2
Senses blindsight 10 ft., passive Perception 9 Hit Points 2 (Sd8)
2
Languages - Speed 0 ft., fly 30 ft.
Challenge 0 (10 XP)
STR DEX CON I N T WIS CHA
5 (-3) 1 5 (+2) 10 (+O) 2 (-4) 12 (+l) 4 (-3)
T
AC I O N S
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Damage Resistances bludgeoning, piercing, slashing
Hit: l piercing damage, and the target must make a DC 9 Condition Immunities charmed, frightened, grappled,
Constitution saving throw, taking 4 (ld8) poison damage on a paralyzed, petrified, prone, restrained, stunned
1
failed save, or half as much damage on a successful one. Senses blindsight 60 ft., passive Perception 1
Languages -
Challenge 1/4 (SO XP)
SEA HORSE
Tiny beast, unaligned Echolocation. The swarm can't use its blindsight
while deafened.
Armor Class 1 1
Hit Points l (ld4 - l) Keen Hearing. The swarm has advantage on Wisdom
Speed 0 ft., swim 20 ft. (Perception) checks that rely on hearing.
STR DEX CON INT WIS CHA Swarm. The swarm can occupy another creature's space and
l (-5) 12 (+l) 8 (-1) l (-5) 10 (+O) 2 (-4) vice versa, and the swarm can move through any opening large
enough for a Tiny bat. The swarm can't regain hit points or
gain temporary hit points.
Senses passive Perception l 0
Languages - AC I O N S
T
Challenge 0 (0 XP)
+
Bites. Melee Weapon Attack: 4 to hit, reach 0 ft., one creature
in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (ld4)
Water Breathing. The sea horse can breathe only underwater.
piercing damage if the swarm has half of its hit points or fewer.
SPIDER TH E NA U R E OF SW R M S
T
A
Tiny beast, unaligned The swarms presented here aren't ordinary r benign
o
assemblies of little creatures. They form as a result of some
Armor Class 2 sinister or unwholesome n fluence. A vampire can summon
1
i
Hit Points l (ld4 - l ) swarms of bats and rats from the darkest corners of the
Speed 20 ft., climb 20 ft. night, while the very presence of a mummy lord can cause
scarab beetles to boil up from the sand-filled depths of its
STR DEX CON I N T WIS CHA tomb. A hag might have the power to turn swarms of ravens
a
2 (-4) 14 (+2) 8 (- ) l (-5) 10 (+O) 2 (-4) against her enemies, while a yuan-ti b omination might have
1
swarms of poisonous snakes slithering in its wake. Even
Skills Stealth +4 druids can't charm these swarms, and their aggressiveness
Senses darkvision 30 ft., passive Perception l 0 is borderline unnatural.
Languages -
Challenge 0 (10 XP)
Spider Climb. The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an
ability check.
Web Sense. While in contact with a web, the spider knows
e
the exact location of any oth r creature in contact with
the same web.
Web Walker. The spider ignores movement restrictions caused
by webbing.
APPENDIX A : M I SC ELL A N EOUS C R EATURES
337

