Page 340 - Monster Manual [11th Print]
P. 340
SWARM OF RATS TIGER
Medium swarm of Tiny beasts, unaligned Large beast, unaligned
Armor Class l 0 Armor Class 1 2
3
Hit Points 24 (7d8 - 7) Hit Points 7 (SdlO + 1 0 )
Speed 30 ft. Speed 40 ft.
STR DEX CON I N T WIS CHA STR DEX CON INT WIS CHA
9 (-1) ll (+0) 9 (- ) 2 (-4) 1 0 (+O) 3 (-4) 1 7 (+3) lS (+2) 14 (+2) 3 (-4) 1 2 (+l) 8 (-1)
1
Damage Resistances bludgeoning, piercing, slashing Skills Perception +3, Stealth +6
l
Condition Immunities charmed, frightened, grappled, Senses darkvision 60 ft., passive Perception 3
paralyzed, petrified, prone, restrained, stunned Languages -
Senses darkvision 30 ft., passive Perception 10 Challenge l (200 XP)
Languages -
Challenge l/4 (SO XP)
Keen Smell. The tiger has advantage on Wisdom (Perception)
checks that rely on smell.
Keen Smell. The swarm has advantage on Wisdom (Perception)
checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a
creature and then hits it with a claw attack on the same turn,
Swarm. The swarm can occupy another creature's space and that target must succeed on a DC l3 Strength saving throw or
vice versa, and the swarm can move through any opening large be knocked prone. If the target is prone, the tiger can make one
enough for a Tiny rat. The swarm can't regain hit points or gain bite attack against it as a bonus action.
temporary hit points.
AC I O N S
T
T
AC I O N S
Bite. Melee Weapon Attack: +S to hit, reach S ft., one target.
+
Bites. Melee Weapon Attack: 2 to i t, reach 0 ft., one target in Hit: 8 (ldlO + 3) piercing damage.
h
the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (ld6)
piercing damage if the swarm has half of its hit points or fewer. Claw. Melee Weapon Attack: +S to hit, reach S ft., one target.
Hit: 7 (ld8 + 3) slashing damage.
SWARM OF RAVENS
Medium swarm of Tiny beasts, unaligned V U LTURE
Medium beast, unaligned
1
Armor Class 2
2
Hit Points 4 (7d8 - 7) Armor Class l 0
Speed 10 ft., fly SO ft. Hit Points S (ld8 + l )
1
Speed 0 ft., fly O ft.
S
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 8 (-1) 3 (-4) 1 2 (+l) 6 (-2) STR DEX CON INT WIS CHA
7 (-2) 10 (+0) l3 (+l) 2 (-4) 12 (+l) 4 (-3)
Skills Perception +S
Damage Resistances bludgeoning, piercing, slashing Skills Perception +3
l
Condition Immunities charmed, frightened, grappled, Senses passive Perception 3
i
paralyzed, petrified, prone, restra n ed, stunned Languages -
Senses passive Perception S Challenge 0 (10 XP)
l
Languages -
l
Challenge / 4 (SO XP)
Keen Sight and Smell. The vulture has advantage on Wisdom
(Perception) checks that rely on sight or smell.
Swarm. The swarm can occupy another creature's space and Pack Tactics. The vulture has advantage on an attack roll
vice versa, and the swarm can move through any opening large against a creature if at least one of the vulture's allies is within
enough for a Tiny raven. The swarm can't regain hit points or S feet of the creature and the ally isn't incapacitated.
gain temporary hit points.
T
AC I O N S
ACTI O N S
Beak. Melee Weapon Attack: 2 to hit, reach S ft., one target.
+
Beaks. Melee Weapon Attack: 4 to hit, reach S ft., one target Hit: 2 (1 d4) piercing damage.
+
in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (ld6)
piercing damage if the swarm has half of its hit points or fewer.
APPEN DIX A : MISC ELLAN EOUS C R EATU RES
339

