Page 339 - Monster Manual [11th Print]
P. 339

SWARM OF INSECTS                                   VA I A NT:  N S E CT SW R M S
                                                               R
                                                                     I
                                                                              A
                                                                                               a
          Medium swarm of  Tiny beasts, unaligned            Different kinds of insects can gather in swarms,  n d   each
                                                             swarm has the special characteristics described below.
          Armor Class 1 2   (natural armor)                    Swarm of  Beetles. A swarm of beetles gains a burrowing
          Hit Points 22 (5d8)                                speed of 5 feet.
          Speed 20 ft., climb 20 ft.                           Swarm of  Centipedes. A creature reduced to 0 hit points
                                                             by a swarm of centipedes is stable but poisoned for 1
            STR     DEX    CON     I N T   WIS   CHA         hour, even after regaining hit points, and paralyzed while
            3 (-4)   13  (+l)   10 (+O)   1  (-5)   7 (-2)   1  (-5)   poisoned in this way.
                                                              Swarm of  Spiders. A swarm of spiders  has the following
          Damage Resistances bludgeoning, piercing, slashing   additional traits.
          Condition Immunities charmed, frightened, grappled,   Spider Climb. The swarm can climb difficult surfaces,
            paralyzed, petrified, prone, restrained, stunned   including upside down on ceilings, without needing to make
          Senses blindsight 10 ft., passive Perception 8     an  ability check.
          Languages -                                          Web Sense. While in contact with a web, the swarm knows
          Challenge 1/2 (100 XP)                             the exact location of any other creature in contact with
                                                             the same web.
                                                               Web Walker. The swarm ignores movement restrictions
          Swarm. The swarm can occupy another creature's space and   caused by webbing.
          vice versa, and the swarm can move through any opening large   Swarm of  W a sps. A swarm of wasps has a walking speed of
          enough for a Tiny insect. The swarm can't rega n   hit points or   5 feet, a flying speed of 30 feet, and no climbing speed.
                                           i
          gain temporary hit points.
             T
          AC I O  N S                                       SWARM OF Q U I P PERS
                                                            Medium swarm o f  Tiny beasts, unaligned
                                                     i
          Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target  n
                                              o
          the swarm's space. Hit: 10 (4d4) piercing damage,  r   5  (2d4)   Armor Class 1 3
          piercing damage if the swarm has half of its hit points or fewer.
                                                            Hit Points  8   (8d8 - 8)
                                                                    2
                                                            Speed 0 ft., swim 40 ft.
          SWARM OF POISONOUS SNAKES
          Medium swarm of  Tiny beasts, unaligned             STR     DEX    CON     INT    WIS    CHA
                                                             1 3   (+l)   16 (+3)   9 (-1)   1  (-5)   7 (-2)   2 (-4)
          Armor Class  4
                   1
          Hit Points 36 (8d8)                               Damage Resistances bludgeoning, piercing, slashing
          Speed 30 ft.,  swim 30 ft.                        Condition Immunities charmed, frightened, grappled,
                                                             paralyzed, petrified, prone, restrained, stunned
                                                            Senses darkvision 60 ft., passive Perception 8
            STR     DEX    CON     INT    WIS    CHA        Languages -
              1
            8 (- )    18 (+4)   11  (+O)   1  (-5)   10 (+O)   3 (-4)
                                                            Challenge 1  (200 XP)
          Damage Resistances bludgeoning, pierc n g, slashing
                                       i
          Condition Immunities charmed, frightened, grappled,   Blood Frenzy. The swarm has advantage on melee attack rolls
           paralyzed, petrified, prone, restrained, stunned   against any creature that doesn't have all its hit points.
          Senses blindsight 10 ft., passive Perception  0
                                         1
          Languages -                                       Swarm. The swarm can occupy another creature's space and
          Challenge 2  (450 XP)                             vice versa, and the swarm can move through any opening large
                                                            enough for a Tiny quipper. The swarm can't regain hit points or
                                                            gain temporary hit points.
          Swarm. The swarm  can occupy another creature's space and
          vice versa, and the swarm can move through any opening large   Water Breathing. The swarm can breathe only underwater.
          enough for a Tiny snake. The swarm can't regain hit points or
          gain temporary hit points.                        ACTI O  N S
                                                            Bites. Melee Weapon Attack:  5   to hit, reach 0 ft., one creature
                                                                                +
             T
          AC I O  N S                                       in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6)
          Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature   piercing damage if the swarm has half of its hit points or fewer.
          in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (ld6)
          piercing damage if the swarm has half of its hit points or fewer.
          The target must make a DC 10 Constitution saving throw,
          taking 14  (4d6)  poison damage on a failed save, or half as
          much damage on a successful one.










          AP P  E  N  D  I X    A:  MISCELLA N  E  OUS  CREATURES
   334   335   336   337   338   339   340   341   342   343   344