Page 339 - Monster Manual [11th Print]
P. 339
SWARM OF INSECTS VA I A NT: N S E CT SW R M S
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Medium swarm of Tiny beasts, unaligned Different kinds of insects can gather in swarms, n d each
swarm has the special characteristics described below.
Armor Class 1 2 (natural armor) Swarm of Beetles. A swarm of beetles gains a burrowing
Hit Points 22 (5d8) speed of 5 feet.
Speed 20 ft., climb 20 ft. Swarm of Centipedes. A creature reduced to 0 hit points
by a swarm of centipedes is stable but poisoned for 1
STR DEX CON I N T WIS CHA hour, even after regaining hit points, and paralyzed while
3 (-4) 13 (+l) 10 (+O) 1 (-5) 7 (-2) 1 (-5) poisoned in this way.
Swarm of Spiders. A swarm of spiders has the following
Damage Resistances bludgeoning, piercing, slashing additional traits.
Condition Immunities charmed, frightened, grappled, Spider Climb. The swarm can climb difficult surfaces,
paralyzed, petrified, prone, restrained, stunned including upside down on ceilings, without needing to make
Senses blindsight 10 ft., passive Perception 8 an ability check.
Languages - Web Sense. While in contact with a web, the swarm knows
Challenge 1/2 (100 XP) the exact location of any other creature in contact with
the same web.
Web Walker. The swarm ignores movement restrictions
Swarm. The swarm can occupy another creature's space and caused by webbing.
vice versa, and the swarm can move through any opening large Swarm of W a sps. A swarm of wasps has a walking speed of
enough for a Tiny insect. The swarm can't rega n hit points or 5 feet, a flying speed of 30 feet, and no climbing speed.
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gain temporary hit points.
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AC I O N S SWARM OF Q U I P PERS
Medium swarm o f Tiny beasts, unaligned
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Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target n
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the swarm's space. Hit: 10 (4d4) piercing damage, r 5 (2d4) Armor Class 1 3
piercing damage if the swarm has half of its hit points or fewer.
Hit Points 8 (8d8 - 8)
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Speed 0 ft., swim 40 ft.
SWARM OF POISONOUS SNAKES
Medium swarm of Tiny beasts, unaligned STR DEX CON INT WIS CHA
1 3 (+l) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
Armor Class 4
1
Hit Points 36 (8d8) Damage Resistances bludgeoning, piercing, slashing
Speed 30 ft., swim 30 ft. Condition Immunities charmed, frightened, grappled,
paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 8
STR DEX CON INT WIS CHA Languages -
1
8 (- ) 18 (+4) 11 (+O) 1 (-5) 10 (+O) 3 (-4)
Challenge 1 (200 XP)
Damage Resistances bludgeoning, pierc n g, slashing
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Condition Immunities charmed, frightened, grappled, Blood Frenzy. The swarm has advantage on melee attack rolls
paralyzed, petrified, prone, restrained, stunned against any creature that doesn't have all its hit points.
Senses blindsight 10 ft., passive Perception 0
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Languages - Swarm. The swarm can occupy another creature's space and
Challenge 2 (450 XP) vice versa, and the swarm can move through any opening large
enough for a Tiny quipper. The swarm can't regain hit points or
gain temporary hit points.
Swarm. The swarm can occupy another creature's space and
vice versa, and the swarm can move through any opening large Water Breathing. The swarm can breathe only underwater.
enough for a Tiny snake. The swarm can't regain hit points or
gain temporary hit points. ACTI O N S
Bites. Melee Weapon Attack: 5 to hit, reach 0 ft., one creature
+
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AC I O N S in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6)
Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature piercing damage if the swarm has half of its hit points or fewer.
in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (ld6)
piercing damage if the swarm has half of its hit points or fewer.
The target must make a DC 10 Constitution saving throw,
taking 14 (4d6) poison damage on a failed save, or half as
much damage on a successful one.
AP P E N D I X A: MISCELLA N E OUS CREATURES

