Page 58 - Monster Manual [11th Print]
P. 58

Large fiend (demon), chaotic evil

            Armor Class 1 5   (natural armor)
            Hit Points 84 (13dl0 + 1 3 )
            Speed 20 ft., fly 60 ft.

              STR     DEX    CON     INT    WIS    CHA
             1 5   (+2)   1 5   (+2)   12 (+1)   11  (+O)   14 (+2)   10 (+O)
                                                              Small fiend (demon), chaotic evil
            Saving Throws  Dex +S, Wis +5
            Skills Perception +S                              Armor Class 11  (natural  r mor)
                                                                               a
            Damage Resistances cold, fire, lightning          Hit Points  8   (4d6 + 4)
                                                                      1
            Damage Immunities poison                          Speed 20 ft.
            Condition Immunities poisoned
                                     1
                                                        1
            Senses blindsight 10 ft., darkvision  2 0 ft., passive Perception  5    STR   DEX   CON   INT   WIS   CHA
                                  1
            Languages Abyssal, telepathy  2 0 ft.                             1 2   (+l)
            Challenge 6 (2,300 XP)                             1 1   (+O)   1 1   (+O)   5  (-3)   8 (-1)   3  (-4)
                                                                                 fi
                                                              Damage Resistances cold,  r e, lightning
            Drone. The chasme produces a horrid droning sound to   Damage Immunities poison
            which demons are immune. Any other creature that starts its   Condition Immunities poisoned
            turn within 30 feet of the chasme must succeed on a DC  2    Senses darkvision 60 ft., passive Perception 9
                                                     1
                                               1
            Constitution saving throw or fall unconscious for  0   minutes.   Languages Abyssal, telepathy 60 ft. (works only with creatures
                                                                   u
            A creature that can't hear the drone automatically succeeds on   that  n derstand Abyssal)
                                                                      1
            the save. The effect on the creature ends if it takes damage or if   Challenge  / 4  (SO XP)
            another creature takes an action to splash it with holy water. If
            a creature's saving throw is successful or the effect ends for it,
            it is immune to the drone for the next 24 hours.   ACT O I  N  S
            Magic Resistance. The chasme has advantage on saving throws   Multiattack. The dretch makes two attacks: one with its bite
            against spells and other magical effects.         and one with its claws.
            Spider Climb. The chasme can climb difficult surfaces,   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
            including upside down on ceilings, without needing to make an   Hit: 3 (ld6) piercing damage.
            ability check.
                                                              Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
            ACTIO  N  S                                       Hit: 5  (2d4) slashing damage.
            Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one   Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas
            creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6)   extends out from the dretch. The gas spreads around corners,
            necrotic damage, and the target's hit point maximum is   and its area is lightly obscured. It lasts for 1  minute or until a
            reduced by an amount equal to the necrotic damage taken. If   strong wind disperses it. Any creature that starts its turn in that
                                  h
            this effect reduces a creature's  i t point maximum to 0, the   area must succeed on a DC 11  Constitution saving throw or be
            creature dies. This reduction to a creature's hit point maximum   poisoned until the start of its next turn. While poisoned in this
                            fi
            lasts until the creature  n ishes a long rest or until it is affected   way, the target can take either an action or a bonus action on
            by a spell like greater restoration.              its turn, not both, and can't take reactions.


                                                                                                     DE'MONS
                                                                                                                 57
   53   54   55   56   57   58   59   60   61   62   63