Page 58 - Monster Manual [11th Print]
P. 58
Large fiend (demon), chaotic evil
Armor Class 1 5 (natural armor)
Hit Points 84 (13dl0 + 1 3 )
Speed 20 ft., fly 60 ft.
STR DEX CON INT WIS CHA
1 5 (+2) 1 5 (+2) 12 (+1) 11 (+O) 14 (+2) 10 (+O)
Small fiend (demon), chaotic evil
Saving Throws Dex +S, Wis +5
Skills Perception +S Armor Class 11 (natural r mor)
a
Damage Resistances cold, fire, lightning Hit Points 8 (4d6 + 4)
1
Damage Immunities poison Speed 20 ft.
Condition Immunities poisoned
1
1
Senses blindsight 10 ft., darkvision 2 0 ft., passive Perception 5 STR DEX CON INT WIS CHA
1
Languages Abyssal, telepathy 2 0 ft. 1 2 (+l)
Challenge 6 (2,300 XP) 1 1 (+O) 1 1 (+O) 5 (-3) 8 (-1) 3 (-4)
fi
Damage Resistances cold, r e, lightning
Drone. The chasme produces a horrid droning sound to Damage Immunities poison
which demons are immune. Any other creature that starts its Condition Immunities poisoned
turn within 30 feet of the chasme must succeed on a DC 2 Senses darkvision 60 ft., passive Perception 9
1
1
Constitution saving throw or fall unconscious for 0 minutes. Languages Abyssal, telepathy 60 ft. (works only with creatures
u
A creature that can't hear the drone automatically succeeds on that n derstand Abyssal)
1
the save. The effect on the creature ends if it takes damage or if Challenge / 4 (SO XP)
another creature takes an action to splash it with holy water. If
a creature's saving throw is successful or the effect ends for it,
it is immune to the drone for the next 24 hours. ACT O I N S
Magic Resistance. The chasme has advantage on saving throws Multiattack. The dretch makes two attacks: one with its bite
against spells and other magical effects. and one with its claws.
Spider Climb. The chasme can climb difficult surfaces, Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
including upside down on ceilings, without needing to make an Hit: 3 (ld6) piercing damage.
ability check.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
ACTIO N S Hit: 5 (2d4) slashing damage.
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas
creature. Hit: 16 (4d6 + 2) piercing damage plus 24 (7d6) extends out from the dretch. The gas spreads around corners,
necrotic damage, and the target's hit point maximum is and its area is lightly obscured. It lasts for 1 minute or until a
reduced by an amount equal to the necrotic damage taken. If strong wind disperses it. Any creature that starts its turn in that
h
this effect reduces a creature's i t point maximum to 0, the area must succeed on a DC 11 Constitution saving throw or be
creature dies. This reduction to a creature's hit point maximum poisoned until the start of its next turn. While poisoned in this
fi
lasts until the creature n ishes a long rest or until it is affected way, the target can take either an action or a bonus action on
by a spell like greater restoration. its turn, not both, and can't take reactions.
DE'MONS
57

