Page 59 - Monster Manual [11th Print]
P. 59
GLABREZU At will: darkness, detect magic, dispel magic
Large fiend (demon), chaotic e�il l/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving
1
Armor Class 7 (natural armor) throws against spells and other magical effects.
1
Hit Points 5 7 (l 5dl 0 + 75)
Speed 40 ft. A CTI O N S
Multiattack. The glabrezu makes four attacks: two with its
STR DEX CON INT WIS CHA
20 (+5) 1 5 (+2) 21 (+5) 1 9 (+4) 1 7 (+3) 16 (+3) pincers and two with its fists. Alternatively, it makes two
attacks with its pincers and casts one spell.
Saving Throws Str +9, Con +9, Wis +7, Cha +7 Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one
Damage Resistances cold, r e, lightning; bludgeoning, target. Hit: 6 (2dl0 + 5) bludgeoning damage. If the target is
fi
1
piercing, and slashing from nonmagical attacks a Medium or smaller creature, it is grappled (escape DC 5 ).
1
Damage Immunities poison The glabrezu has two pincers, each of which can grapple only
Condition Immunities poisoned one target.
1
1
Senses truesight 2 0 ft., passive Perception 3
1
Languages Abyssal, telepathy 2 0 ft. Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:
Challenge 9 (5,000 XP) 7 (2d4 + 2) bludgeoning damage.
Innate Spellcasting. The glabrezu's spellcasting ability is
I n telligence (spell save DC 6 ). The glabrezu can innately cast
1
the following spells, requiring no material components:
D E M ONS

