Page 63 - Monster Manual [11th Print]
P. 63

A C T I O  N S
            NALFESHNEE ·
            Large fiend (demon), chaotic evil                 Multiattack. The nalfeshnee uses  Horror N  i mbus ifit can.
                                                              It then makes th ree attacks: one with its bite and two with
                     1
            Armor Class  8   (natural armor)                  its claws.
            Hit Points 1 8 4 (16dl0 + 96)
            Speed 20 ft .. fly 30 ft.                         Bite. Melee Weapon Attack: +10 to hit,  reach 5 ft .. one target.
                                                              Hit: 32 (5dl0 + 5) piercing damage.
              STR    DEX    CON      I N T   WIS   CHA
                                                                                       h
             21  (+5)   10 (+O)   22 (+6)   1 9   (+4)   12 {+l)   15 (+2)   Claw. Melee Weapon Attack: + 10 to  i t,  reach  10 ft., one target.
                                                                 1
                                                              Hit:  5   (3d6 +  5) slashing damage.
                           1
            Saving Throws Con  +  1 ,  Int +9, Wis +6, Cha +7   Horror Nimbus (Recharge 5-6). The nalfesh nee magically
            Damage Resistances cold, fire, lightning; bludgeoning,   emits scintil lating,  multicolored  light.  Each creature within  5
                                                                                                        1
             piercing,  and slashing from  nonmagical attacks   feet of the nalfesh nee that can see the light must succeed on
            Damage Immunities poison                          a  DC 15 Wisdom saving throw or be frightened for l  minute. A
            Condition Immunities poisoned                     creature can repeat the  saving th row at the end of each of its
            Senses truesight 120 ft., passive Perception 1 1    turns, ending the effect on itself on a  success.  If a  creature's
                                 1
            Languages Abyssal, telepathy  2 0 ft.
                                                              saving th row is successful or the effect ends for it, the
                   1
            Challenge  3   (10,000 XP)
                                                              creature is immune to the nalfeshnee's  Horror N  i mbus for the
                                                              next 24 hours.
            Magic Resistance. The nalfeshnee has advantage on saving
                                                              T e leport. The nalfeshnee magically teleports, along with
            th rows against spells and other magical effects.
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                                                              any equipment it is wearing or carrying, up to 1 2 0 feet to  an
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                                                              unoccu pied space it can see.
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