Page 61 - Monster Manual [11th Print]
P. 61

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            HEZROU
            Large fiend (demon), chaotic evil
            Armor Class 1 6   (natural armor)
                    1
            Hit Points  3 6   (l3dl0 + 65)
            Speed 30 ft.
              STR     DEX    CON     INT    WIS    CHA
             1 9   (+4)   17 (+3)   20 (+5)   5  (-3)   12 (+l)   13 (+l)

            Saving Throws Str +7, Con +8, Wis +4
            Damage Resistances cold, fire, lightning; bludgeoning,
             piercing, and slashing from nonmagical attacks
            Damage Immunities poison
            Condition Immunities poisoned
            Senses darkvision  2 0 ft., passive Perception  1
                         1
                                            1
                                 1
            Languages Abyssal, telepathy  2 0 ft.
            Challenge 8 (3,900 XP)
                                                              Armor Class 9
            Magic Resistance. The hezrou has advantage on saving throws   Hit Points 9 (2d6 + 2)
            against spells and other magical effects.         Speed 20 ft.
            Stench. Any creature that starts its turn within 10 feet of the   STR   DEX   CON   INT   WIS   CHA
            hezrou must succeed on a DC 14 Constitution saving throw   10  (+O)   13  (+l)   3 (-4)   8  (-1 )    4 (-3)
            or be poisoned until the start of its next turn. On a successful   9  (-1 )
            saving throw, the creature is immune to the hezrou's stench   Damage Resistances cold, fire, lightning
            for 24 hours.
                                                              Damage Immunities poison
            ACTI O  N  S                                      Condition Immunities charmed, frightened, poisoned
                                                              Senses darkvision 60 ft., passive Perception 9
            Multiattack. The hezrou makes three attacks: one with its bite   Languages understands Abyssal but can't speak
            and two with its claws.                           Challenge 1/8 (25 XP)
                                    h
            Bite. Melee Weapon Attack: +7 to  i t, reach 5 ft., one target.
            Hit:  5   (2dl0 + 4) piercing damage.             A T I O  N S
               1
                                                               C
                                    h
            Claw. Melee Weapon Attack: +7 to  i t, reach 5 ft., one target.   Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
            Hit: 11  (2d6 + 4) slashing damage.               Hit: 5  (2d4) slashing damage.
            DEMONS
    6c
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