Page 62 - Monster Manual [11th Print]
P. 62

'°
                                                                                             I S T
                                                                            T  f.I E  TEM PL E  WAS  S TR EW N  \V i T f.I  BO Dy  PA R TS.  WE
                                                                           C ON CL UD ED  Tf-11\T  T HE  C ULT
                                                                                               S  f-11\ D  S U M MO NE D
                                                                           ii  POW ER FU L  D E  M ON  ilN D  N OT  L IYED  To  REG RE T
                                                                           IT.  Nor  IVll NTI N G  TO  G E T  f.11\c  l<ED  TO  PI EC ES
                                                                                  ,                D  I
                                                                          O UR S ELY ES  WE  CUT  S H OR T  O U R  E XPE
                                                                                                    TI ON  il N D
                                                                                                   L
                                                                          RE TUR NE D  TO  T f.I E  YILL llG E  OF  /i  0M M
                                                                                                    ET  WIT H  OU R
                                                                                           .
                                                                          TA I LS  BET W EE N  O U R  L EG s  R u  Fus  AN D  B UR NE  f-11\D  ii
                                                                                             '
                                                                          G O O D  L AUG H  AT  OU R  E)(  P EN SE  LE  T  M E  T E LL  You."
                                                                                  - NE L UM E  ' ii  YOU N G  f.11\ LF · E
                                                                                        L  I
                                                                                  C HR O N IC  N  E     LF  IV ilil RD,
                                                                                         NG  '"'E R  O     I T I L
                                                                                                  ii  N D  O NLY  Y IS
                                                                                    TO  T HE T E  M PL E  O F  £L EM EN TAL  £Y








                                                                                                               \


















           MARILITH                                          Reactive. T  h e   marilith c a n   take o n e   reaction on every turn
           Large  fiend (demon), chaotic evil                in a combat.
                                                             A CTI  O  N  S
           Armor Class 1 8    (natural armor)
           Hit Points 1 8 9  (18dl0 + 90)                    Multiattack. The marilith  makes seven attacks: six with  its
           Speed 40 ft.                                      longswords and  one with its tail.
              STR    DEX    CON     INT    WIS    CHA        Longsword. Melee Weapon Attack: +9 to hit,  reach  5  ft., one
            1 8    (+4)   20  (+5)   20  (+5)   18  (+4)   16  (+3)   20  (+5)   target. Hit: 13 (2d8 + 4)  slashing damage.
                                                             Tail. Melee Weapon Attack: +9 to  hit, reach  10 ft., one creature.
           Saving Throws Str +9, Con +  10,  Wis  +8,  Cha +  1 0     Hit: 1 5    (2d l 0    + 4)  bludgeoning damage.  If  the target is Medium
           Damage Resistances cold, fire, lightning; bludgeoning,   or smaller,  it is grappled  (escape  DC 1 9 ). Until this grapple
             piercing, and slashing from  nonmagical attacks   ends, the target is restrained, the marilith can automatically hit
           Damage Immunities poison                          the target with  its  tail, and the marilith can't make tail attacks
           Condition Immunities poisoned                     against other targets.
           Senses truesight  120 ft., passive Perception  1 3
           Languages Abyssal, telepathy 1 2 0 ft.            T e leport. The marilith  magically teleports, along with any
           Challenge 1 6    (15,000 XP)                      equipment it is wearing or carrying,  up  to  1 2 0 feet to an
                                                             u n occu pied space it can see.
           Magic Resistance. The marilith  has advantage on  saving throws   R E A CT  I O  N   s
           against spells and other magical effects.
                                                             Parry. The marilith adds  5 to its AC against one melee attack
           Magic Weapons  The  marilith's weapon attacks are  magical   that would hit it. To  do so, the marilith  must see the attacker
                                                                                    == == ==
                       ·                             ·                                                      �
                                                             and be wield i ng a melee weapon.  == =::: == :::::: == == == == == ::J �
          i:::: == == == == == == == == == == == == == == == == == ==  ::::;: == == == == == == == :o:= = = = = = == = = = = = == = == = = = = = = = = =
                                                                                                    DEMONS
                                                                                                                 61
   57   58   59   60   61   62   63   64   65   66   67