Page 65 - Monster Manual [11th Print]
P. 65

Large fiend (demon), chaotic evil
                                                              Armor Class 1 5   (natural armor)
                                                              Hit Points  1 0 4  { l l d l O   + 44)
                                                              Speed 40 ft., fly 60 ft.
                                                                STR    DEX    CON     INT    WIS     CHA
                                                                                        1
                                                                                                       1
            SHADOW DEMON                                       17  {+3)   15 {+2)   1 8    (+4)   8  {- )    13  (+l)   8  {- )
            Medium fiend (demon), chaotic evil
                                                                        D
                                                              Saving Throws  e x   +S, Wis +4,  h a   +2
                                                                                    C
                                                              Damage Resistances cold,  r e, lightning; bludgeoning,
                                                                                 fi
            Armor Class  3                                     piercing, and slashing from nonmagical attacks
                     1
            Hit Points  6 6    {12d8 + 1 2 )                  Damage Immunities poison
            Speed 30  ft.,  fly 30 ft.
                                                              Condition Immunities poisoned
                                                                                              1
                                                                           1
              STR    DEX    CON     INT    WIS     CHA        Senses darkvision  2 0 ft., passive Perception  1
             1  {-5)   1 7   (+3)   12  (+l)   14  (+2)   13  (+l)   14 (+2)   Languages Abyssal, telepathy 120 ft.
                                                              Challenge 6  (2,300 XP)
            Saving Throws Dex +S, Cha +4
                                                                                  h
                                                                                             o
            Skills Stealth +7                                 Magic Resistance. The vrock  a s   advantage  n   saving throws
            Damage Vulnerabilities radiant                    against spells and  other magical effects.
            Damage Resistances acid, fire, necrotic, thunder; bludgeoning,   I O  N  S
             piercing, and slashing from nonmagical attacks   A CT
            Damage Immunities cold, lightning, poison         Multiattack. The vrock makes two attacks: one with  its beak
            Condition Immunities exhaustion, grappled, paralyzed,   and one with  its talons.
             petrified, poisoned, prone, restrained
                                                                                      h
            Senses darkvision  2 0 ft., passive Perception 11   Beak. Melee Weapon Attack: +6 to  i t, reach 5 ft., one target.
                         1
            Languages Abyssal, telepathy 120 ft.              Hit: 10  (2d6 +  3)  piercing damage.
            Challenge 4  (1 ,100 XP)
                                                              T a lons. Melee Weapon Attack: +6 to  h i t, reach  5 ft., one target.
                                                              Hit: 14  (2dl0 +  3)  slashing damage.
            Incorporeal Movement. The demon  can move through other
                                                                              1
                                      d
            creatures  and  objects as if they were  i fficult terrain. It takes 5   Spores (Recharge 6). A  5 -foot-radius cloud of toxic spores
            (ldlO)  force damage if it ends  its  turn  inside an  object.   extends out from the vrock. The spores spread around
                                                              corners. Each creature in that area m  u st succeed on a  DC
            Light Sensitivity. While in bright light, the demon has   14 Constitution saving throw or become poisoned. While
            disadvantage on attack rolls, as well  as on Wisdom   poisoned  in this way, a target takes 5  (ldlO)  poison damage
            (Perception) checks that rely on sight.           at the start of each of its  turns. A target can repeat the saving
                                                             throw at the end of each of its turns, ending the effect on itself
            Shadow Stealth. While in  dim  light or darkness, the demon can
                                                              on a  success.  Emptying a  vial of holy water on the target also
            take the Hide action as a  bonus  action.
                                                              ends the effect on it.
            A C T I O  N S
                                                              Stunning Screech (1/Day). The vrock emits a horrific screech.
            Claws. Melee Weapon Attack: +5  o t    hit, reach  5 ft., one   Each creature within 20 feet of it that can  hear it and that isn't a
 •  creature.  Hit:  10  (2d6 +  3)  psychic damage or,  ifthe demon had   demon  m  u st succeed on a  DC  14  Constitution saving th row or
            advantage on the attack roll, 1 7   (4d6 + 3)  psychic damage.   be stunned until the end of the vrock's next turn.
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