Page 65 - Monster Manual [11th Print]
P. 65
Large fiend (demon), chaotic evil
Armor Class 1 5 (natural armor)
Hit Points 1 0 4 { l l d l O + 44)
Speed 40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
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SHADOW DEMON 17 {+3) 15 {+2) 1 8 (+4) 8 {- ) 13 (+l) 8 {- )
Medium fiend (demon), chaotic evil
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Saving Throws e x +S, Wis +4, h a +2
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Damage Resistances cold, r e, lightning; bludgeoning,
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Armor Class 3 piercing, and slashing from nonmagical attacks
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Hit Points 6 6 {12d8 + 1 2 ) Damage Immunities poison
Speed 30 ft., fly 30 ft.
Condition Immunities poisoned
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STR DEX CON INT WIS CHA Senses darkvision 2 0 ft., passive Perception 1
1 {-5) 1 7 (+3) 12 (+l) 14 (+2) 13 (+l) 14 (+2) Languages Abyssal, telepathy 120 ft.
Challenge 6 (2,300 XP)
Saving Throws Dex +S, Cha +4
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Skills Stealth +7 Magic Resistance. The vrock a s advantage n saving throws
Damage Vulnerabilities radiant against spells and other magical effects.
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, I O N S
piercing, and slashing from nonmagical attacks A CT
Damage Immunities cold, lightning, poison Multiattack. The vrock makes two attacks: one with its beak
Condition Immunities exhaustion, grappled, paralyzed, and one with its talons.
petrified, poisoned, prone, restrained
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Senses darkvision 2 0 ft., passive Perception 11 Beak. Melee Weapon Attack: +6 to i t, reach 5 ft., one target.
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Languages Abyssal, telepathy 120 ft. Hit: 10 (2d6 + 3) piercing damage.
Challenge 4 (1 ,100 XP)
T a lons. Melee Weapon Attack: +6 to h i t, reach 5 ft., one target.
Hit: 14 (2dl0 + 3) slashing damage.
Incorporeal Movement. The demon can move through other
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creatures and objects as if they were i fficult terrain. It takes 5 Spores (Recharge 6). A 5 -foot-radius cloud of toxic spores
(ldlO) force damage if it ends its turn inside an object. extends out from the vrock. The spores spread around
corners. Each creature in that area m u st succeed on a DC
Light Sensitivity. While in bright light, the demon has 14 Constitution saving throw or become poisoned. While
disadvantage on attack rolls, as well as on Wisdom poisoned in this way, a target takes 5 (ldlO) poison damage
(Perception) checks that rely on sight. at the start of each of its turns. A target can repeat the saving
throw at the end of each of its turns, ending the effect on itself
Shadow Stealth. While in dim light or darkness, the demon can
on a success. Emptying a vial of holy water on the target also
take the Hide action as a bonus action.
ends the effect on it.
A C T I O N S
Stunning Screech (1/Day). The vrock emits a horrific screech.
Claws. Melee Weapon Attack: +5 o t hit, reach 5 ft., one Each creature within 20 feet of it that can hear it and that isn't a
• creature. Hit: 10 (2d6 + 3) psychic damage or, ifthe demon had demon m u st succeed on a DC 14 Constitution saving th row or
advantage on the attack roll, 1 7 (4d6 + 3) psychic damage. be stunned until the end of the vrock's next turn.
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