Page 64 - Monster Manual [11th Print]
P. 64

VA I ANT: QUASIT FAM I LIAR
               R
             Mortal spellcasters  interested  in extraplanar familiars find
             quasits easy to summon and eager to serve. The quasit plays
             the part of the obsequious servant.  It serves its  master well,
             but it goads the mortal to greater and greater acts of chaos
             and evil. Such quasits have the following trait.
              Familiar. The quasit can serve another creature as a
             familiar, forming a telepathic bond with its willing master.
             While the two  are  bonded, the master can  sense what the
             quasit senses as long as they  r e with in 1  mile of each other.
                                 a
             While the quasit is  within 1 0    feet of its  master, the master
             shares the  quasit's  M  a gic Resistance trait. At any time and
                          q
             for any reason, the  u asit can end its service as a familiar,
             ending the telepathic bond.

            Q U A SIT                                         form, except for the speed changes noted. Any equipment it is
            Tiny fiend (demon, shapechanger), chaotic evil    wearing or carrying isn't transformed. It reverts to its true form
                                                              if it dies.
            Armor Class  3                                    Magic Resistance. The quasit has advantage on saving throws
                     1
            Hit Points 7  (3d4)                               against spells and other  magical effects.
            Speed 40 ft.
                                                             A CTI O  N  S
              STR    DEX    CON     I N T   WIS    CHA
             5  (-3)   17 (+3)   1 0   (+O)   7 (-2)   10 (+O)   10 (+O)   Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit,
                                                              reach 5 ft., one target. Hit: 5  (ld4 + 3)  piercing damage, and
                                                              the target  m  u st succeed on a  DC 10 Constitution saving throw
            Skills Stealth +5                                 or take 5  (2d4)  poison damage and become  poisoned for l
            Damage Resistances cold, fire, lightning; bludgeoning,
             piercing, and slashing from nonmagical attacks   minute. The target can repeat the savi ng throw at the end of
           Damage Immunities poison                           each of its  turns, ending the effect on  itself on  a  success.
           Condition Immunities poisoned                     Scare (1/Day). One creature of the quasit's choice within 20
                         1
                                            1
           Senses darkvision  2 0 ft., passive Perception  0    feet of it must succeed on  a  DC  10  Wisdom saving th row or be
            Languages Abyssal, Common                        frightened for  l  minute. The target can repeat the saving throw
           Challenge 1  (200 XP)
                                                             at the  end of each of its turns, with disadvantage if the  quasit is
                                                             within line of sight, ending the effect on itself on a  success.
           Shapechanger. The quasit can use its action to polymorph  into
                                                              Invisibility. The quasit magically turns  invisible until it
            a  beast form that resembles a  bat  (speed 10 ft.  fly 40 ft.), a
           centipede (40 ft., climb 40 ft.), or  a toad  (40 ft., swim 40 ft.),   attacks or uses Scare, or until its concentration ends  (as if
           or back  n to  its true form. Its statistics are the same in each   concentrating on a  spell). Any equipment the quasit wears or
                 i
                                                             carries is invisible with  it.
                                                                                                    D  MO  S
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