Page 178 - Lords of Madness: The Book of Aberrations
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UNHUMAN GODS                                          Some human cultists revere beholders as deities in their
          Aberrations have an entirely different notion of divinity from   own right; the Great Mother answers their supplications on
          that of humanoids. Human cultures perceive a discontinuity   behalf of her spawn, thus perpetuating the cultists’ belief in
          between mortal and divine, a dividing line as vast and impass-  the divinity of the beholder race.
          able as a great ocean. Master aberrations, on the other hand,     The Great Mother’s symbol is an eye in an egg.
          regard their divine patrons as exemplars of their kind—older
          siblings that have achieved divine power through age, knowl- Ilsensine
          edge, and fearlessness. Every aboleth believes that it holds the   Deity of the mind flayers, Ilsensine is a cold and calculating

          potential to achieve godhood, or something very much like it,   being  that  embodies  the  illithid  ideals  of  mental  prowess,
          with sufficient study.                             infinite knowledge, and purposeful dominion over all other


            Those who battle master aberrations must confront dark   forms of life. Ilsensine manifests as a disembodied brain of
          cults, mad priests, and ancient, hungry horrors in the shape   emerald hue that trails countless ganglionic tentacles through   HUNTER  CHAPTER 9

          of gods.                                          the infinite planes. It gathers information from all worlds and   THE ABERRATION
                                                            planes simultaneously, learning every secret and perceiving
        Ghaunadaur                                          every thought.
          Also known as That Which Lurks or the Elder Eye, Ghaunadaur     Ilsensine’s symbol is a stylized illithid face with four  mouth-
          is a primordial deity of Faerûn, the world of the FORGOTTEN  tentacles, rendered in jade green.
          REALMS  campaign  setting.  It  is  the  lord  of  oozes,  slimes,
          and  nameless  underground  monstrosities  that  slither  and  Mak Thuum Ngatha
          seep through the lightless places of the world. Aboleths and   The Nine-Tongued Worm is an entity of the Far Realm. Unlike
          renegade drow seek its divine power, but Ghaunadaur is an   many  of  the  terrible  and  powerful  creatures  that  dwell  in
          unpredictable patron at best. It might reward casual worshipers   the mindless chaos of the Far Realm, Mak Thuum Ngatha is
          by granting great boons, or it might devour or maim its own   interested in the Material Plane. Psurlons, tsochari, and nilshai
          high priests without warning.                     (Unapproachable East page 67) pay the Nine-Tongued Worm
            Ghaunadaur  is  nominally  considered  part  of  the  drow   homage, but it has few worshipers among other races; only a
          pantheon, but in truth the Elder Eye is simply a dark power of   handful of alienists, cultists, and half-farspawn monstrosities
          the deep underground. All who venture there would be wise   even know of its existence. No being outside the Far Realm
          to respect its hunger.                            can say what the Nine-Tongued Worm’s desires or goals might
            Ghaunadaur’s symbol is a purple eye on a black circle.  be, but they are certainly inimical to every living creature on
                                                            the Material Plane.
        The Great Mother                                      Several  other  entities  of  similar  power  and  disposition
          Progenitor of beholders, gibbering orbs (Epic Level Handbook  exist  in  the  Far  Realm,  some  with  their  own  cultists  and
          page 191), and less well-known aberrations, the Great Mother   adherents.

          exists to fill the multiverse with its offspring. By replacing all     Mak Thuum Ngatha’s symbol is a fan-shaped glyph of nine
          other creatures with monsters spawned in its own image, the   squiggly lines.
          Great Mother intends to remake the multiverse. Beholders
          believe  that  the  Great  Mother’s  mind  encompasses  all  the  The Patient One
          knowledge in the cosmos, and in fact the Great Mother pos-  The terrible divine entity known only as the Patient One is
          sesses secrets and lore that no other creature knows. However,   patron to a number of aberration races such as aboleths, cloak-
          the entity comprehends so much that it is virtually impossible   ers, chuuls, avolakias (Monster Manual II page 28), and other

          for  it  to  communicate  with  beings  that  lack  nigh-infinite   monsters. It waits and watches in the darkness, whispering
          knowledge themselves. Students of the monstrous gods believe   sibilant secrets to the shadows, until it is time to feed on the

          that the Great Mother is hopelessly insane—whereas in truth   humanoid sacrifices its worshipers offer. The Patient One is an
          they simply lack the intelligence to perceive the reason in the   old and alien divinity, an elder power similar to Ghaunadaur
          beholder god’s actions.                           or Tharizdun. It is possible that these terrible dark powers are

        Table 9–1: Aberration Deities
           Deity            Alignment   Domains                           Favored Weapon   Worshipers
           Ghaunadaur*      Chaotic evil   Chaos, Corruption†, Evil, Hatred†   Warhammer   Drow, aboleths
           The Great Mother   Lawful evil   Law, Evil, Hatred†, Strength   Greataxe       Beholders, cultists
           Ilsensine**      Lawful evil   Evil, Knowledge, Law, Magic, Mind†   Unarmed strike   Mind flayers
           The Patient One   Neutral evil   Corruption†, Evil, Vile Darkness†   Light flail   Aberrations
           Mak Thuum Ngatha   Chaotic evil   Destruction, Knowledge, Madness†, Travel  Morningstar   Psurlons, cultists
           Tharizdun        Neutral evil   Chaos, Destruction, Evil, Force†, Madness† Dagger   Cultists
           * If you have the Player’s Guide to Faerûn, add the domains of Cavern, Drow, and Slime to Ghaunadaur.
           ** If you have the Player’s Guide to Faerûn, add the domains of Slime and Tyranny to Ilsensine.
           † New domain described later in this chapter.
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