Page 174 - Lords of Madness: The Book of Aberrations
P. 174

iven  their  advantages  in  magical  lore,  physical   dangerous campaign to drive back their foes. It is a war   Illus. by C. Lukacs
                     prowess, and sheer intellect, it’s perhaps surpris-  fought in the deep places of the earth, in lightless dens
                     ing that master aberrations have not enslaved the   of unspeakable horror and madness—a war that deeply
                     human world. Fortunately for humankind (and all   scars champions who are skilled or lucky enough to
              other humanoid races), bold and determined adventurers   emerge victorious.
              devote their careers to checking the plots of these brood-
              ing monstrosities and exterminating them from the face
              of the world.                                                THE GREAT FOES
                In  addition  to  human  (and  humanoid)  crusaders  and   While any aberration can be dangerous, three races

              heroes, other races stand in opposition to the diabolical   in  particular—aboleths,  beholders,  and  mind  flay-
              plots of the mind flayers and the depredations of behold-  ers—possess the combination of intelligence, magical

              erkind. Powerful good-aligned monsters such as metallic   power, ambition, and numbers to pose a grave threat
              dragons, fey, and outsiders recognize the threat posed by   to humankind and its allies. Dealing with a cloaker
              evil aberrations and battle against them. Even neutral- or   infestation or grell nest is the work of a few adven-
              evil-aligned  creatures  are  often  willing  to  fight  against   tures. On the other hand, halting the schemes of

              aberrations. A tribe of savage and cruel frost giants has no   the aboleths or mind flayers might take years, a long

              particular interest in becoming slaves to aboleths or mind   and lonely task requiring special knowledge of the

              flayers, or in allowing these abominations to infiltrate and   enemy and specific spells and magic items.


              corrupt the world.                                Characters who take up the crusade against these
                While the would-be aberration hunter can find allies,   ancient and monstrous evils must steel themselves
              the ultimate defense of human life, welfare, and sanity   to deal with perils that most adventurers prefer not
              rests in human hands. Human (or dwarf, elf, gnome, or   to contemplate. Fates far worse than death wait in
              halfling)  champions  who  discover  the  existence  of  an   the watery cities of the aboleths, the thrall-pens of the
              aberration threat against their homeland face a dark and   mind flayers, or the slave quarters of the neogi.

                                                                                                       173
   169   170   171   172   173   174   175   176   177   178   179