Page 175 - Lords of Madness: The Book of Aberrations
P. 175

ABOLETHS                                           with a beholder is simply a question of assembling the right
               Adventurers preparing to confront aboleths face three major   resources in the right place. Beholders possess three advantages
               challenges: the monsters’ intelligence, their mental powers,   that must be accounted for: the deadly eye rays, the antimagic
               and their environment.                            cone, and their ability to fly.


                 Aboleths  are  ruthless  geniuses.  They  do  not  overlook     Dealing with the eye rays is difficult, but not impossible.
               weaknesses in their defenses and they easily anticipate an   The simplest method is to use antimagic field to render oneself


               enemy’s actions. They respond to threats with efficiency and   invulnerable to the direct effect of the eye rays, and then kill

               guile, dispatching mind-controlled spies to learn the heroes’   the monsters with missile fire if they hover out of reach. If
               routines and vulnerabilities, using divination magic to monitor   no spellcaster in the party can cast the spell, acquiring a
                                                                 scroll of antimagic field before confronting beholders is a wise
               the heroes’ activities, and concocting ruses and traps likely to

      CHAPTER 9  THE ABERRATION   HUNTER  confuse or snare the heroes.  idea. This tactic has drawbacks: Not everyone can produce
                                                                 an antimagic field on demand, the characters’ own magic can’t
                 There is no good answer to aboleth intelligence, but at the

                                                                 work as long as the party shelters within the field, and clever
               very minimum, an aboleth hunter should make use of magic

                                                                 beholders can still cause great damage by disintegrating the
               designed to obscure divinations such as nondetection, detect
               scrying, and mind blank. Searching out humanoid minions

               of the aboleths with spells such as detect thoughts or detect   ceiling overhead or using telekinesis to hurl heavy objects
                                                                 into the antimagic field.
               magic is another sound tactic. Even people well known to the     Without an antimagic field, attacking beholders becomes a

               heroes should be checked regularly to make sure that they   much more dangerous proposition. The best tactic is to limit
               have not fallen under the sway of an aboleth master. Finally,   the number of eyes that can be used against the party. Instead
               clever heroes could make a point of showing the aboleths   of surrounding the monsters, experienced beholder hunters
               what they expect to see. Instead of killing or freeing a spy   stay closely grouped so that the monsters can bring only a
               known to be enslaved by the aboleths, the heroes could allow   few eye rays into play at a time. Anything that obscures
               the spy to continue her reports, carefully allowing her to   or limits vision is useful. A common smokestick
               observe some activities and not others. Aboleths are smart   provides concealment that the beholder’s
           Illus. by R. Spencer  skill and subtlety.             disperse,  while
                                                                 antimagic cone can’t
               enough to see through such a tactic if it is not handled with
                 Preparing to deal with the mental powers of the aboleths is
               a key part of any successful expedition against the monsters.
               Nothing can destroy a band of heroes quicker than having
               a powerful fighter switched from an ally to a foe by a spell

               of mental domination. Any steps that improve a character’s
               Will save are virtually mandatory for an aboleth hunter.
               Characters who expect to face aboleths would be well advised

               to take the Iron Will feat at the first opportunity, and to
               acquire defensive items such as cloaks of resistance if at all

               possible. Use of the protection from evil spell exemplifies a
               particularly good tactic to employ against aboleths; a charac-
               ter so protected cannot be made to attack his comrades.

                 The  third  difficulty  in  defeating  the  aboleths  lies
               in their preferred environment, the cold and lightless
               waters of the underground. Any aboleth seriously threat-
               ened by land-bound attackers can simply retreat into the
               dark depths of its lair. Spells such as water breathing and
               freedom of movement are absolutely essential for cornering

               aboleths that have chosen to retreat from a fight. Polymorph
               is another good tactic, as is using summon monster to conjure
               an  aquatic  monster  that  can  go  where  the  heroes  cannot.
               Without the ability to pursue aboleths into their submerged
               lairs, aberration hunters find that the monsters are exceed-


               ingly hard to finish off.
              BEHOLDERS
               Despite  the  fact  that  they  are  individually  more
               powerful than aboleths, beholders are in some ways
               easier foes to combat. They lack the sheer genius,
               organization, and minions of the aboleths; dealing
  174                                                    Protected by an

                                                         antimagic field, Mialee and Tordek
                                                         take the battle to a dreaded beholder
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